Pre-game Diplomacy after Bids and before Gamestart
Posted: Sun Mar 16, 2008 3:10 am
I thought others might be interested in this idea.
We made a house rule so we could do diplomacy after selection of countries, so we could still do pre-game Declaration of War (DOW). The way we did this was:
1) Players did initial bids using the GAP, but no additional Declarations of War.
2) Host determined starting countries using the GAP.
3) Host published the starting countries, and determined if there were any ties the computer had to resolve.
4) Host changed any starting bids, which resulted in ties so the new numbers would result in the same countries being awarded to the same players at the same cost later.
5) Players now negotiated with actual player who may possibly be allies or enemies to determine pre-game declarations.
6) Players do NEW bid files with the SAME numbers, except for the numbers changed by the host to prevent ties; and with any pre-game Declaration of War they wanted.
7) Host ran the NEW bid files through GAP, which assigned the same countries and determined the final .txt and .sel files with any pre-game Declaration of War.
8) Host emails the final .txt files and generates the gamestart.pbm with the final .sel file.
We used this in our new Aflame campaign and it seemed to work well. We didn't have Prussia doing a pre-game war with France by themselves without first talking to Austria. Russia knows who is running Turkey and what they might be thinking before he determined pre-game declaration. GB had the opportunity to influence the other MP. I think this method made the startup of the game closer to which one experiences in a FTF game.
r/
J.D.
We made a house rule so we could do diplomacy after selection of countries, so we could still do pre-game Declaration of War (DOW). The way we did this was:
1) Players did initial bids using the GAP, but no additional Declarations of War.
2) Host determined starting countries using the GAP.
3) Host published the starting countries, and determined if there were any ties the computer had to resolve.
4) Host changed any starting bids, which resulted in ties so the new numbers would result in the same countries being awarded to the same players at the same cost later.
5) Players now negotiated with actual player who may possibly be allies or enemies to determine pre-game declarations.
6) Players do NEW bid files with the SAME numbers, except for the numbers changed by the host to prevent ties; and with any pre-game Declaration of War they wanted.
7) Host ran the NEW bid files through GAP, which assigned the same countries and determined the final .txt and .sel files with any pre-game Declaration of War.
8) Host emails the final .txt files and generates the gamestart.pbm with the final .sel file.
We used this in our new Aflame campaign and it seemed to work well. We didn't have Prussia doing a pre-game war with France by themselves without first talking to Austria. Russia knows who is running Turkey and what they might be thinking before he determined pre-game declaration. GB had the opportunity to influence the other MP. I think this method made the startup of the game closer to which one experiences in a FTF game.
r/
J.D.