More Allied losses = more reinforcements?
Posted: Mon Mar 17, 2008 12:20 am
I get the sense that the more the allies lose in the long campaign scenarios, the more Pearl releases.
Looking at Borner vs Ike, round 2 and bigred vs tocaff, it appears that the high allied losses in combat ships have led to significant release of ships from Pearl.
Is this just chance or by game design?
It would make sense from a game design perspective. It would reward an aggressive allied commander, vs the sit back and wait strategy.
Does anybody have a better sense of this? I have little experience from which to draw conclusions...
Looking at Borner vs Ike, round 2 and bigred vs tocaff, it appears that the high allied losses in combat ships have led to significant release of ships from Pearl.
Is this just chance or by game design?
It would make sense from a game design perspective. It would reward an aggressive allied commander, vs the sit back and wait strategy.
Does anybody have a better sense of this? I have little experience from which to draw conclusions...
