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Why not put up a FoF server?

Posted: Wed Mar 19, 2008 12:51 am
by Pike
If it so hard to get TCP/IP work I think the programmers should look at the game World In Conflict. They know how to program a TCP/IP game. It work perfect for almost all players!

RE: Why not put up a FoF server?

Posted: Wed Mar 19, 2008 1:57 am
by ericbabe
The TCP/IP routines are based on Microsoft DirectPlay V4, which seems to work for a lot of people, but does have some known issues with dropped packets and similar.  (We play over our LAN and have played over the Internet without any problem.)  At some point I'd like to migrate to a different set of TCP/IP libraries, but frankly we don't have the money to do that right now; MS DirectPlay 4.0 has a very different architecture from subsequent version of DirectPlay and from other TCP/IP libraries available from third parties.

Generally software developers keep their code proprietary and don't allow other developers to look at their code.  I'm not sure whether World in Conflict is open source or not.