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problem with WAW 32

Posted: Thu Mar 20, 2008 5:09 pm
by fogg
I downloaded many times waw 32, but everytime that I tried to unzip it I had the following error [&:]

waw_v32.zip: Unexpected end of archive

I tried with two pc, one with XP and the other with VISTA
Someone else has this kind of error? Is the file working?

Thanks to Tweber for the beautiful mod.

RE: problem with WAW 32

Posted: Thu Mar 20, 2008 5:30 pm
by rickier65
I downloaded it ok just a couple of days ago.. It downloaded fine then, though when unzipping in bin, It left the graphics info in bin rather in graphics.

I had to copy the WaW folder over to the graphics folder.


EDIT: I just tried it again, and though it still doesnt put the WaW folder in graphics directory, it still unzips ok.


Rick

RE: problem with WAW 32

Posted: Thu Mar 20, 2008 6:13 pm
by Vic
try redownloading. maybe it broke off halfway.

RE: problem with WAW 32

Posted: Fri Mar 21, 2008 8:40 am
by fogg
Now it works!!![;)]
I downloaded the last version a few minutes ago and I was able to unzip it without errors (and in the right folders).
Thank you.

RE: problem with WAW 32

Posted: Mon Apr 07, 2008 10:34 pm
by zook08
In WaW v30a1, I had German partisans show up on the island east of Guadalcanal in Jan '42. That's a funny touch, but I suppose there is something wrong with the partisan event code :)

RE: problem with WAW 32

Posted: Tue Apr 15, 2008 10:52 pm
by von altair
I checked WaW v32 events a bit closer and founded several bugs in it.

- Japanese suppy event doesn't work, it just gives a message about supply but don't give it.
- Chinese are getting supply, but dont get message
- Manpower system doesn't actually work correctly (I finded this out by accident, when exploring it while creating my own manpower event for my Roman Empire mod). I bet nobody ever lack manpower in waw :)
- Aid to Soviet works only once, should work several times/turn. No message either for Soviets, it goes to China.

Some other problems:
- USA HQ Marshal starts out inland with cargoships. It cannot move without destroying them

Many balance problems as well.

I am, going to fix all these (if Tweber don't have time) after I finished my Roman Empire mod.

RE: problem with WAW 32

Posted: Tue Apr 15, 2008 11:05 pm
by von altair
ORIGINAL: zook08

In WaW v30a1, I had German partisans show up on the island east of Guadalcanal in Jan '42. That's a funny touch, but I suppose there is something wrong with the partisan event code :)

Heh really? I haven't find out such thing. I didin't touch in partisan code at all, so it has to be in original version as well.

RE: problem with WAW 32

Posted: Wed Apr 16, 2008 12:19 am
by alaric318
greetings, starting HQ's with transports do not have to disband them, just make a new unit in his hex (by default it cost 1 pp) and then send the transports to this new unit, i do think the ability to make a new unit is always available, even without supply,

personally i think that these minor bugs are little issue on an already worked on and very good scenario, do not want, however to make stand about to not fix them,

best regards,

Alarick.

Edit... Thanks for the link about "fallen sword"... [:)]

RE: problem with WAW 32

Posted: Wed Apr 16, 2008 3:12 pm
by von altair
ORIGINAL: Murat30

personally i think that these minor bugs are little issue on an already worked on and very good scenario, do not want, however to make stand about to not fix them,

They are not actually "minor" bugs. Event problems affects whole situation very strongly, especially Aid Soviet and Japan supply thing. They should be fixed at first phase. Currently Soviets are heavily underpowered, even after they are tweaked a bit by bonus supply event at winter and factory thing. Japan is in the same situation.

RE: problem with WAW 32

Posted: Fri Apr 18, 2008 12:30 am
by alaric318
ORIGINAL: von altair

ORIGINAL: Murat30

personally i think that these minor bugs are little issue on an already worked on and very good scenario, do not want, however to make stand about to not fix them,

They are not actually "minor" bugs. Event problems affects whole situation very strongly, especially Aid Soviet and Japan supply thing. They should be fixed at first phase. Currently Soviets are heavily underpowered, even after they are tweaked a bit by bonus supply event at winter and factory thing. Japan is in the same situation.

just wish to say that japanese problems with supplies, and oil are historical, i think russia is underpowered in every game available, at the time you design a scenario or game your first deccision is to make on realism or playability, i think this underpower of russia is about playability, japanese problems about just maintenance cost on his navy, etc i think is one of the reasons that throw them on the war on the axis side, to take the resources on the pacific, in example the valuable "netherland east indies" with high oil resources.

manpower event issues is for all players at same, so i think them do not affect the scenario playability.

as final note, you can simply adjust cost supply both on "settings" - "rule vars." and then on "item-Types, i personally changed it to allow more ships on the board, that at final time reduce fog of war effects and reduced luck factor,

just my point of view,

with best regards,

Murat30.

RE: problem with WAW 32

Posted: Tue Apr 22, 2008 7:05 pm
by Barthheart
ORIGINAL: von altair

I checked WaW v32 events a bit closer and founded several bugs in it.

- Japanese suppy event doesn't work, it just gives a message about supply but don't give it.
- Chinese are getting supply, but dont get message
- Manpower system doesn't actually work correctly (I finded this out by accident, when exploring it while creating my own manpower event for my Roman Empire mod). I bet nobody ever lack manpower in waw :)
- Aid to Soviet works only once, should work several times/turn. No message either for Soviets, it goes to China.

Some other problems:
- USA HQ Marshal starts out inland with cargoships. It cannot move without destroying them

Many balance problems as well.

I am, going to fix all these (if Tweber don't have time) after I finished my Roman Empire mod.

Ok, I've done some testing of these things:

1) Japan was not getting supplies - one line was missing - easy fix.
2) Chinese supply message - easy fix.
3) The manpower system does work , as far as I can tell. Just remember that Total Manpower is all power since start of game, not just beginning of turn, Manpower consumed is all manpower consumed for whole game not just that turn. Available manpower is what's left at the end of production and does go down toward zero. However it seems that all SFT use same amout of manpower... not sure if that is WAD.
4) Soviet Aid card was not redelt after use in turn. Easy fix add one line.
5) Moved Marshal unit to Norfolk.

6) Balancing... well that's going to take alot more input from all the players of this scenario...

Let me know if you want this fixed file. It will also have the map labels on. If that's OK with Tom.....[&o]

RE: problem with WAW 32

Posted: Tue Apr 22, 2008 8:19 pm
by IRONCROM
Maybe one of you guys should ask Tom for permission to fix these bugs.  You could then submit a new v32a

I'd like to see these issues taken care of right away instead of people finding out about them in a game they have been playing for weeks.[:-]

I agree with barthheart on balancing. I think this is probably the most balanced version yet. There needs to be more testing of this version by a lot of different people before we can make good changes to balance.

RE: problem with WAW 32

Posted: Tue Apr 22, 2008 11:48 pm
by von altair
ORIGINAL: Barthheart
1) Japan was not getting supplies - one line was missing - easy fix.
2) Chinese supply message - easy fix.
3) The manpower system does work , as far as I can tell. Just remember that Total Manpower is all power since start of game, not just beginning of turn, Manpower consumed is all manpower consumed for whole game not just that turn. Available manpower is what's left at the end of production and does go down toward zero. However it seems that all SFT use same amout of manpower... not sure if that is WAD.
4) Soviet Aid card was not redelt after use in turn. Easy fix add one line.
5) Moved Marshal unit to Norfolk.

6) Balancing... well that's going to take alot more input from all the players of this scenario...

Let me know if you want this fixed file. It will also have the map labels on. If that's OK with Tom.....[&o]

Great! I was just about to start working on this. Please send that fixed file for me and i'll add some stuff in it as well (will give you email in private). I will talk with BULLDOGINTHEUK about graphic replacement as well.

I have played several games of WaW. I've released two different patches for v27 and v3x. Results from those patches tells, that Flak, AT-Gun and Inf-Gun needs minor upgrade in offensive values.
- Allied elite infantry needs to be at tech lvl 3.
- Transport planes are too expensive (2000->1000).
- SMG needs 20% defense upgrade in forts and urban environment +10 more cost. This gives SMG what it really needs and makes it more useful.
- Soviets needs few more trains at start (about 10-15 divided in all 3 fronts)
- Germany needs Submarine tech lvl 2 at start, but not upgraded subs
- Interceptor weight -> 4 so it can be used in carriers as well (Carrier Air weight 2)
- China supply bonus is not good. China is already too strong in this scenario. Mayby supply bonus needs to be reduced atleast 30%
- Carrier Air supply cost value -> 50
- Trucks are a bit too expensive. Minor cost reduce is needed. Extended supply cost makes this unit rare already.
- Allied anti-blitz card/france prepare card -> Optional "Special rules"

With these changes World at War will be very balanced scenario. Please give some feedback.

RE: problem with WAW 32

Posted: Wed Apr 23, 2008 12:46 am
by JAMiAM
ORIGINAL: Barthheart
Let me know if you want this fixed file. It will also have the map labels on. If that's OK with Tom.....[&o]
Hi Vance,

Please send me a copy of the file. I'm working on a mod of it, and this would help out. Thanks.

RE: problem with WAW 32

Posted: Wed Apr 23, 2008 2:12 am
by Barthheart
Fixed scenario sent to von altair and JAMiAM. Only fixes listed included.

RE: problem with WAW 32

Posted: Wed Apr 23, 2008 3:08 am
by JAMiAM
Thanks Vance!

RE: problem with WAW 32

Posted: Wed Apr 23, 2008 3:41 am
by IRONCROM
@ von altair

I like all those suggestions. The SMG idea is very good. I hardly use any more since I found out they have no defense bonus.

Not sure about...
-China too strong? I thought everone said they were to weak and that is why Tom took measures to make them stronger.
-Interceptor weight? Kinda moves away from the whole idea of have carrier air. Maybe better would be increasing carrier air's air to air capability if you think that carriers need more.
-Trucks too expensive? Trains were added to the scenario so that the price of trucks could be increased to force players to use horse transport more(more accurate to the times). I happen to think this was one of the best changes Tom made to the scenario.

IMHO...

RE: problem with WAW 32

Posted: Wed Apr 23, 2008 4:01 am
by IRONCROM
Perhaps what we need is a patched version if you will, like barthheart is working on. Fixing the things that are definitely bugs(v32a). Then von and others can put together a version v33 that will address some balancing issues with input from many players. A sort of players WAW mod?
 
We should get permission from Tom right away to post v32a on the "AT community site" so player can get immediate access to the debugged version.

RE: problem with WAW 32

Posted: Wed Apr 23, 2008 4:32 am
by tweber
I have been pretty busy with work lately but feel free to post updated versions of the scenario on the board.  When I get to it, I would like to:
 
- Do away with the Soviet block grant of conscripts but allow the soviets the ability to purchase them
- Introduce ship hulls.  You build them instead of capital ships.  They cannot move.  There is a 10% chance per turn they are mutated into a capital ship.  This will introduce a lag for ship construction.
 
Also, I would love to see a version that starts in June 1941.

RE: problem with WAW 32

Posted: Wed Apr 23, 2008 11:25 am
by Barthheart
Thanks Tom.

I've put v32a in the AT Scenario Bank for approval.