Modern scenario problem
Posted: Sat Mar 22, 2008 1:44 pm
I am thinking about doing a modern scenario, probably the falklands conflict or a West v Russia cold war type thing. There are a number of issues that I still need resolved that I do not know how to solve. I was wondering if anyone could help?
1/ Radar - Modern ships have radar that can spot stuff for miles away but I am not sure how to get the AT engine to allow units to see further in 'sea' hexes. Increasing a units recon value only lets you see what a unit is composed of when it is near to it so that's not the answer.
2/ Missiles - Do I just give ships a massive artillery range? or should I have missiles as a SFT type and used like a carrier to fire off (in effect they would act like fighters but die on impact). Trouble is they would be able to land on friendly airbases etc so this would not be real.
1/ Radar - Modern ships have radar that can spot stuff for miles away but I am not sure how to get the AT engine to allow units to see further in 'sea' hexes. Increasing a units recon value only lets you see what a unit is composed of when it is near to it so that's not the answer.
2/ Missiles - Do I just give ships a massive artillery range? or should I have missiles as a SFT type and used like a carrier to fire off (in effect they would act like fighters but die on impact). Trouble is they would be able to land on friendly airbases etc so this would not be real.