Jap 1st turn non-moving TFs
Posted: Mon Mar 24, 2008 4:27 pm
Hi all, finally got the time to rub the rust off 
Yet again, faced with a recurring problem. Stock scenario 16 - modified for A/C & ship values, vs. the Allied AI, surprise on, historical 1st turn off.
I issue the embarkation commands (taking care that all loading TFs are at loading supplies) and witness various TFs staying in port. The remarkable fact is that at each turn file load, I get different ones that move while others (that had moved) stay behind.
Even more noteworthy is that the sequence of the moving/not moving TFs is influenced by the issuing of fresh orders ie. I get some to move while others load to full and do not move just by issuing an additional order to any random unit.
I was faced with this situation in my two earlier games as Japan, and through trial & error (after a hefty number of replaying the turn, and by adjusting orders here and there) to get all or most of the TFs to move.
I build each transport TF as thus; APs - loaded. Then possibly a few AKs to carry supplies - loading. Merging the two TFs and finally adding some AA/ASW protection ships. I take care not to include ships with low endurance so as to not run the chance of a forced check.
Thanks for your attention.
Yet again, faced with a recurring problem. Stock scenario 16 - modified for A/C & ship values, vs. the Allied AI, surprise on, historical 1st turn off.
I issue the embarkation commands (taking care that all loading TFs are at loading supplies) and witness various TFs staying in port. The remarkable fact is that at each turn file load, I get different ones that move while others (that had moved) stay behind.
Even more noteworthy is that the sequence of the moving/not moving TFs is influenced by the issuing of fresh orders ie. I get some to move while others load to full and do not move just by issuing an additional order to any random unit.
I was faced with this situation in my two earlier games as Japan, and through trial & error (after a hefty number of replaying the turn, and by adjusting orders here and there) to get all or most of the TFs to move.
I build each transport TF as thus; APs - loaded. Then possibly a few AKs to carry supplies - loading. Merging the two TFs and finally adding some AA/ASW protection ships. I take care not to include ships with low endurance so as to not run the chance of a forced check.
Thanks for your attention.