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Alaric's (Murat30) Diplomacy Napoleonic Wars

Posted: Tue Mar 25, 2008 4:53 pm
by rickier65

This scenario by Murat30 (Alaric on AT community board) has been revised to eliminate the bug when thw allow making peace option was selected. That option now works. If the Sweden plays the Swedish navy card, their fleet will arrive in Stockholm.

The revised scenario is in the sandbox on the community web-site http://www.advancedtactics.org

Rick

RE: Alaric's (Murat30) Diplomacy Napoleonic Wars

Posted: Tue Mar 25, 2008 10:10 pm
by alaric318
ORIGINAL: Rick


This scenario by Murat30 (Alaric on AT community board) has been revised to eliminate the bug when thw allow making peace option was selected. That option now works. If the Sweden plays the Swedish navy card, their fleet will arrive in Stockholm.

The revised scenario is in the sandbox on the community web-site http://www.advancedtactics.org

Rick

thanks you for the support and work and time on make on work the scenario, hope that people enjoy in playing it,

best regards,

murat30/alaric.

RE: Alaric's (Murat30) Diplomacy Napoleonic Wars

Posted: Tue Mar 25, 2008 10:29 pm
by alaric318
well, i am to post the scenario description here, so people can see what them are to await from scenario before downloading it...

Readme Alaric's Diplomacy - Napoleonic Wars.-


"Commands".- one command is one army group, 3 infantry divisions, 1 cavalry division and an artillery division
plus one leader.

balance.- some nations have lesser capabilities to win, on a diplomatic game with all human players can maybe
stablish alliances and win or lose on team, just players deccission.
stronger nations are, in order... france, austria/russia, prussia/britain and the lesser powerfull are,
sweden, spain, turkey and italy.

action cards.- please note that troops recruited from action cards are recruits, without combat or morale advantages.
it is cheaper to recruit troops trough action cards, but it not allow artillery, some nations at combat mod "1" have
same quality than action cards troops.

infantry... 20 political points. (40xinfantry)
cavalry... 40 political points. (8xcavalry)
fleet... 40 political points. (2 cargoship + 2 battleship)

lend lease... political points can be traded with action cards
and lend lease to allies or as a currency for some alliance, just work
as in the original Tom Weber Diplomacy scenario.

National Main Modifiers And Order of Battle...

France... 14 Commands, combat modifier... 2 production modifier... 1.5 morale... 75
Britain... 6 Commands, combat modifier... 2 production modifier... 1 morale... 75
Austria... 8 Commands, combat modifier... 1.5 production modifier... 1.5 morale... 75
Russia... 11 Commands, combat modifier... 1 production modifier... 2 morale... 50
Prussia... 6 Commands, combat modifier... 1.5 production modifier... 1 morale... 50
Spain... 4 Commands, combat modifier... 1 production modifier... 1 morale... 50
Sweden... 3 Commands, combat modifier... 1.5 production modifier... 1 morale... 75
Italy... 2 Commands, combat modifier... 1 production modifier... 1 morale... 50
Turkey... 4 Commands, combat modifier... 1 production modifier... 1.5 morale... 50
(turkey have, as i think historically cheap cavalry, action card cavalry only cost 30 political points, and
turkey in each command have 3 cavalry divisions instead of 1 on all other nations).

Britain have much better naval units and more than any other nation, gibraltar is under control of spain, although
it is possible to bring for britain naval reinforcements to egypt with action cards and a shipwarf in north of suez.

france have one complete command (napoleon) of guard units, 70 experience and more cavalry and artillery,
relevant britain guards and hvy cavalry, prussian grenadiers, austrian grenadiers, russian guards and turkey's
Sultan's jannisaires are featured, but very low numerically (as historically).

Last Notes... Artillery can make Bombardment barrages up to 2 hexes, counterbattery fire is set on, son if you
bombard a enemy hex with enemy artillery they will return fire.

not tested trough a complete play of the scenario, can have bugs, if it is so i will do my best to fix it as soon
as possible but seems to work right so i do not want to await to make playtesting to release the scenario, call it
a enhanced or advanced beta version if you prefer, i hope you enjoy the scenario,

with best regards,

alaric.

contact.- Marhault888@hotmail.com