Hexname in execmessage behaving oddly
Posted: Tue Apr 01, 2008 6:48 pm
[hexname][gamevar]56[/gamevar],[gamevar]86[/gamevar][/hexname]
is what i put into the execmessage and it's not pulling the right name it just gives me heavy forest.
If i put [gamevar]56[/gamevar],[gamevar]86[/gamevar] on the next line it shows me the proper coordinates.
is what i put into the execmessage and it's not pulling the right name it just gives me heavy forest.
If i put [gamevar]56[/gamevar],[gamevar]86[/gamevar] on the next line it shows me the proper coordinates.