Questions about under-the-hood
Posted: Wed Apr 02, 2008 12:03 am
Just some random questions about how Harpoon works "under-the-hood".
A) I'm attacking a fixed base and want to minimize being detected, hence my radar is off and am flying at low altitude. As I close in on the target, the assistant tells me I should turn on the radar... Should I?? I generally leave it off as my thoughts are; 1) I know where the base is, it isn't moving and I do not require the radar to deliver my weapons, and 2) turning on your radar is akin to announcing to the world where you are. No need to make the enemy's job easier...
B) my F-14 is flying CAP when all of a sudden a MIG-31 appears near my E-3, yikes! I set up the F-14 to attack the MIG and see the heading/vector it will take for the intercept. I then decide to kick in the afterburner as it's a bit too close for comfort. Now when I select the F-14 again, it is still flying the same heading/vector as it was before. If I select "attack" again, the heading changes to reflect the now faster speed. My question is, "how often does the AI recalculate intercept headings/vectors?" I'm hoping the AI does it as soon as I change the airspeed and the display of the old vector is just some display artifact left over (lazy AI, get to work!)
C) How long does it take to refuel a plane? I've had it happen where a returning plane is way short of the fuel needed to make it back. I scramble off a lone plane with a tanker loadout, kick in the AB, rendezvous with the fuel-short plane, commenced the refueling, only to have the plane crash anyway! Granted, by the time the rendezvous occurred, the range circle was a 1/4" in diameter, but I did make the rendezvous!
In the above scenario, would I have been better to set the speed of the fuel-short plane to loiter? I know the fuel consumption drops, but gee, you're not going anywhere, just slowly using up the fuel waiting for help and if it doesn't arrive, you just spiral down into the cold, uncaring ocean… just seems sad…
D) Any limit on planes/tanker ratios? Seems I remember the old (H97) version that range was decreased as one added planes to the mission (e.g. a 10 plane sortie had less range than a 5 plane one), I assumed this was due to the take off/landing time requirements of a larger group. Seems now that if a single plane has the range needed, adding many more planes does not affect the ability to go-the-distance. Just a gut feeling here. I'm not proud of it, but I've done a 24 plane sortie with one tanker.... (theCase hangs head in shame)
E) How about multiple refuelings? I have successfully done a double refuel (one out, one back), but it's a bit hairy and sometimes it didn't work. Are there constraints in the AI against this other than the "NO REFUEL' message in the status box and the micro-management required to "join group"? Any workarounds?
All-in-all I love the game, especially, a) message log, b) group window zooms in more than 8x, c) WestPac, d) jamming, e) refueling return-to-home prompt, and f) better use of sounds. Thanks again to the HCE team.
A) I'm attacking a fixed base and want to minimize being detected, hence my radar is off and am flying at low altitude. As I close in on the target, the assistant tells me I should turn on the radar... Should I?? I generally leave it off as my thoughts are; 1) I know where the base is, it isn't moving and I do not require the radar to deliver my weapons, and 2) turning on your radar is akin to announcing to the world where you are. No need to make the enemy's job easier...
B) my F-14 is flying CAP when all of a sudden a MIG-31 appears near my E-3, yikes! I set up the F-14 to attack the MIG and see the heading/vector it will take for the intercept. I then decide to kick in the afterburner as it's a bit too close for comfort. Now when I select the F-14 again, it is still flying the same heading/vector as it was before. If I select "attack" again, the heading changes to reflect the now faster speed. My question is, "how often does the AI recalculate intercept headings/vectors?" I'm hoping the AI does it as soon as I change the airspeed and the display of the old vector is just some display artifact left over (lazy AI, get to work!)
C) How long does it take to refuel a plane? I've had it happen where a returning plane is way short of the fuel needed to make it back. I scramble off a lone plane with a tanker loadout, kick in the AB, rendezvous with the fuel-short plane, commenced the refueling, only to have the plane crash anyway! Granted, by the time the rendezvous occurred, the range circle was a 1/4" in diameter, but I did make the rendezvous!
In the above scenario, would I have been better to set the speed of the fuel-short plane to loiter? I know the fuel consumption drops, but gee, you're not going anywhere, just slowly using up the fuel waiting for help and if it doesn't arrive, you just spiral down into the cold, uncaring ocean… just seems sad…
D) Any limit on planes/tanker ratios? Seems I remember the old (H97) version that range was decreased as one added planes to the mission (e.g. a 10 plane sortie had less range than a 5 plane one), I assumed this was due to the take off/landing time requirements of a larger group. Seems now that if a single plane has the range needed, adding many more planes does not affect the ability to go-the-distance. Just a gut feeling here. I'm not proud of it, but I've done a 24 plane sortie with one tanker.... (theCase hangs head in shame)
E) How about multiple refuelings? I have successfully done a double refuel (one out, one back), but it's a bit hairy and sometimes it didn't work. Are there constraints in the AI against this other than the "NO REFUEL' message in the status box and the micro-management required to "join group"? Any workarounds?
All-in-all I love the game, especially, a) message log, b) group window zooms in more than 8x, c) WestPac, d) jamming, e) refueling return-to-home prompt, and f) better use of sounds. Thanks again to the HCE team.