Page 1 of 1

Grampus class

Posted: Sat Apr 05, 2008 9:10 pm
by wernerpruckner
will they now be minelaying submarines ??

RE: Grampus class

Posted: Sat Apr 05, 2008 9:11 pm
by DuckofTindalos
Yup. The RN sub classes have all been extensively scrubbed and corrected. It's all good.

RE: Grampus class

Posted: Sat Apr 05, 2008 9:15 pm
by wernerpruckner
yeah !! [8D]

RE: Grampus class

Posted: Sun Apr 06, 2008 10:21 am
by castor troy
ORIGINAL: swift

yeah !! [8D]


I knew YOU would like that! [;)]

RE: Grampus class

Posted: Sun Apr 06, 2008 6:32 pm
by wernerpruckner
[:'(][:'(][:'(]
 
I think the minelaying is the only function of the game that works in our PBEM
 
.....I have never seen so many screw ups of units ( moving 79+ miles in a single hex, or do not move at all - as in Assieland and China)
 
weather is as usual static in most areas ( as soon as it starts raining above a single base....it will always rain there.....Alice Springs has seen more rain in the game as in the 3000 years before.......)

RE: Grampus class

Posted: Sun Apr 06, 2008 9:10 pm
by castor troy
ORIGINAL: swift

[:'(][:'(][:'(]

I think the minelaying is the only function of the game that works in our PBEM

.....I have never seen so many screw ups of units ( moving 79+ miles in a single hex, or do not move at all - as in Assieland and China)

weather is as usual static in most areas ( as soon as it starts raining above a single base....it will always rain there.....Alice Springs has seen more rain in the game as in the 3000 years before.......)


Australia in our game is one of my favourite places! Your bombers didn“t attack for weeks, now they do it daily, my units jumped off the railroad for no apparent reason, others are moving suddenly the wrong direction. And yes, rain over Alice Springs is really too much... TOO MUCH...