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Aircraft target priorities.....
Posted: Mon Apr 07, 2008 5:36 pm
by dgk196
AAAAAHHHHHH!!!!
If I send out cannon armed stuka's that promptly attack infantry units next to the tank target I'm going to scream somemore!
I feel that the target priorities per aircraft type should be assignable. Three basic categories. Vehicles, guns, other. Then at the start of the game you would have to set the target priority order for each aircraft type. Example Ju87G's might be, vehicles/guns/other.
While the Ju87b might be guns/other/vehicles. And so on! Then when the aircraft go out on their mission armed for the types of targets they are expected to encounter and have been tasked with attacking, they will actually accomplish their mission. The target types are generic enough to keep players from micromanaging targets, and allowing some level of variance.
Dennis
RE: Aircraft target priorities.....
Posted: Fri Apr 11, 2008 3:39 am
by dgk196
39, and counting, viewings and no opinions? I am the only one who thinks this is a 'problem'?
Dennis
RE: Aircraft target priorities.....
Posted: Fri Apr 11, 2008 6:06 am
by XLVIIIPzKorp
Hey!! Alleluia pal! I'm with you 100% on this one. Jason???? How about some selectability for target types? Dennis has a real point here. We have the ability to set op-fire for individual units, sure would be nice to set target types for air... maybe at the start of the game.
Couple nights ago I watched my 87G's ineffectively strafe Russian infantry.... that were in the hex next to the JS II's.... on the road... in clear terrain.

RE: Aircraft target priorities.....
Posted: Fri Apr 11, 2008 10:27 am
by Legionaer
ORIGINAL: dgk196
I am the only one who thinks this is a 'problem'?
No, you´re not alone! [;)]
RE: Aircraft target priorities.....
Posted: Fri Apr 11, 2008 1:47 pm
by Jason Petho
1.03 has on-map bombers available for a few countries.
Those so inclined can create new scenarios with them.
** Bootcamp 6 (I believe) will be an excellent introduction to their potential.
Jason Petho
RE: Aircraft target priorities.....
Posted: Fri Apr 11, 2008 3:25 pm
by cpdeyoung
On-map bombers are a great idea. As air power is modeled now I do not enjoy it. I am almost sorry to see aircraft added to my OoB. I know the WW2 situation of air support control was not as flexible as now, but these were human pilots, dedicated to successful prosecution of their missions, no where near as clueless as modeled now. I cannot wait to see on-map bombers.
RE: Aircraft target priorities.....
Posted: Sat Apr 12, 2008 4:30 am
by dgk196
New bombers!? That's great! Medium, light, dive bombers or what? Which ones? Come on give us a hint!
One 'Enola Gay' and my victories are assured, at last!
Dennis
RE: Aircraft target priorities.....
Posted: Sat Apr 12, 2008 8:53 am
by Huib
The key to succesful airstrikes in a game is simply that the designers add enough of them. If you know that at a certain battle aircraft influenced the battle, just add enough airstrikes: if the target is missed one time, better luck next time. Also given the scale of the game it is best if designers add only ONE type of aircraft to the scenario.
I see no need for a change in the game. Central control over the battlefield by the players is already much better than from any commander in the field.
RE: Aircraft target priorities.....
Posted: Sat Apr 12, 2008 12:32 pm
by Warren
One thing that I have noticed in PBEM is that players will place a lattice of disposable units along routes where air strikes will likely target to potentially draw off the strike from an intended target. I am not sure if visibility is a factor in calling off a strike but it should-especially now with variable visibility.
I think strikes should only be called in by specially FO units designated for that capability and observing the target hex. Otherwise the strike should have a very good chance of being called off and or scattered.
RE: Aircraft target priorities.....
Posted: Sat Apr 12, 2008 9:41 pm
by dgk196
So, I was thinking. How many mission classifications would there need to be?
Direct support, attacking targets that can be seen by ground units. Flown by ground support aircraft only. Air units allocated prior to the start of the game.
Interdiction, attacking targets behind front line units, against specific units, but out of sight of the front line units. Flown by any aircraft type. Interdiction missions should be preplotted, limited area, prior to the start of the game.
General support, attacking area targets in the rear area's where either formations are seen deploying, or suspected. Flown by any aircraft type. Air reconnaissance reports required at the start of the game and plotted out on the level three or four map without the ground units on them, just a description of their presence. A hex area attack instead of a unit in-the-hex attack!
Dennis [:)]
RE: Aircraft target priorities.....
Posted: Sun Apr 13, 2008 1:06 am
by Dumnorix
Hallo Jason
Which abilities have your on-map bombers - surely indirect artilleryfire. Thats not good for airattack - no flighing graphic and no air defense fire to this artilleryfire-on-map bombers.
I already tried out before 3 years.
I think this is Rubbish !!! - does not help us.
New airfightsystem with an 3rd weapon-category would be funny and effektiv.(Take a look in my scriptideas for new airfight!)
H.Balck
RE: Aircraft target priorities.....
Posted: Sun Apr 13, 2008 3:35 am
by dgk196
I don't quiet follow you, what is rubbish?
Mission types?
Target priorities?
Reconnaissance?
Mission Planning?
Support Assignment?
AAA would be as applicable!
Dennis [:)]
RE: Aircraft target priorities.....
Posted: Sun Apr 13, 2008 8:57 am
by Arctic Blast
I believe it's simply Dumnorix 'subtly' declaring, once more, that either you follow HIS brilliant idea, or it can't be good. [8|]
RE: Aircraft target priorities.....
Posted: Sun Apr 13, 2008 11:11 am
by Warren
ORIGINAL: dgk196
So, I was thinking. How many mission classifications would there need to be?
Direct support, attacking targets that can be seen by ground units. Flown by ground support aircraft only. Air units allocated prior to the start of the game.
Interdiction, attacking targets behind front line units, against specific units, but out of sight of the front line units. Flown by any aircraft type. Interdiction missions should be preplotted, limited area, prior to the start of the game.
General support, attacking area targets in the rear area's where either formations are seen deploying, or suspected. Flown by any aircraft type. Air reconnaissance reports required at the start of the game and plotted out on the level three or four map without the ground units on them, just a description of their presence. A hex area attack instead of a unit in-the-hex attack!
Dennis [:)]
Well my original thought was to critique the existing model, but I like the way you think!
I definitely like the idea of air reconnaissance missions where one could try to spot enemy units.
Interdiction could be declared at the beginning of the game for specific air units such that when the enemy is expending moving points and is spotted there is a slight possibility of being attacked by an air unit 'on station'. Once an aircraft is designated for interdiction mode it is locked into that for the remainder of the game.
An air strike in a 250m hex should be area fire for HE; if AP, it is directed fire at one target designated from a priority list.
Regards.