Sponsored Minors
Posted: Tue Apr 08, 2008 2:56 am
Feature request to go on the wishlist:
The whole "who controls a minor" thing is open to abuse, and is based on needing a human player to control stuff on a board game. Lets use the computer!
Situation: a major power declares war on a minor power.
- If a major power is allied to the minor, they get the chance to come to its defense (by declaring war on the aggressor). If they do, they control the minor as a free state. If they refuse, they have broken the alliance, and lose a PP: the minor is now neutral and controlled by the AI.
- If a major power has influenced the minor, they get the chance to come to its defense (by declaring war on the aggressor). If they do, they control the minor as a free state. If they refuse, the minor is now neutral and controlled by the AI.
- If the minor is neutral, it is controlled by the AI.
Oh - I suppose it should be an option so games can choose to play it this way, or using the current implementation.
The whole "who controls a minor" thing is open to abuse, and is based on needing a human player to control stuff on a board game. Lets use the computer!
Situation: a major power declares war on a minor power.
- If a major power is allied to the minor, they get the chance to come to its defense (by declaring war on the aggressor). If they do, they control the minor as a free state. If they refuse, they have broken the alliance, and lose a PP: the minor is now neutral and controlled by the AI.
- If a major power has influenced the minor, they get the chance to come to its defense (by declaring war on the aggressor). If they do, they control the minor as a free state. If they refuse, the minor is now neutral and controlled by the AI.
- If the minor is neutral, it is controlled by the AI.
Oh - I suppose it should be an option so games can choose to play it this way, or using the current implementation.