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Moving immobile guns
Posted: Sun Apr 13, 2008 7:06 pm
by benpark
Is it possible to hitch AT/AA/Inf guns to trucks to reposition them? I'm playing a rcg that placed all of my AT guns in an area of a map with no LOS to a useful area of the map, and I need to move 'em.
RE: Moving immobile guns
Posted: Sun Apr 13, 2008 7:09 pm
by junk2drive
No but you can move them faster in PCK than the Soviet truck driver delay in CMBB.
RE: Moving immobile guns
Posted: Sun Apr 13, 2008 7:25 pm
by benpark
I don't seem to see a "move" option for them. They are Pak '40's.
RE: Moving immobile guns
Posted: Sun Apr 13, 2008 7:53 pm
by junk2drive
Are they in an emplacement that you need to unmount first? I do remember requesting a limber order but...
RE: Moving immobile guns
Posted: Sun Apr 13, 2008 8:02 pm
by ravinhood
You serious J2D we can't move artillery around with trucks or tanks in this? They don't have mount and dismount options when a vehicle is near enough?
RE: Moving immobile guns
Posted: Sun Apr 13, 2008 8:18 pm
by junk2drive
I just fired up the Soviet campaign and I can give move orders to the 76mm inf guns. But when I try a PAK 38, there are no move orders. I guess I played mostly as Soviets and must not have needed to move the guns when playing as Germans.
Erik?????
RE: Moving immobile guns
Posted: Sun Apr 13, 2008 8:32 pm
by Erik Rutins
Sorry, there is no on-map movement for guns other than infantry guns. You'd need a vehicle to move them and when looking at the time for mounting/unmounting them, we decided to leave that as an "out of scope" point as long as we still have very tactical 1kmx1km maps. Once map size gets larger, we'll add support for on-map movement of these heavier guns.
The infantry guns are movable since they were lighter and could be pushed/pulled over most terrain. One thing that I did want which didn't make it in was some ability to do limited adjustment without true movement of the other guns, but that ended up being covered by the 250m placement limit.
If you find yourself on a map (I assume this is a random battle?) where you can't get your AT guns to a useful location with 250m placement then that is unfortunately not something I can change right now. In my experience, I've always been able to get some use out of them with that placement range but I realize situations may come up where it's less ideal with all the possible random map battle combinations.
Regards,
- Erik
RE: Moving immobile guns
Posted: Sun Apr 13, 2008 8:41 pm
by benpark
I'd rethink the immobility of light AT guns. Give them a very slow rate of movement to signify the manpower movement factor. I can see heavier ones (such as the 88) being penalized as is.
See figure 1c for notes on smaller AT guns use in the field:
http://www.lonesentry.com/articles/ttt0 ... -guns.html
RE: Moving immobile guns
Posted: Sun Apr 13, 2008 8:53 pm
by Mobius
[:'(]

RE: Moving immobile guns
Posted: Sun Apr 13, 2008 8:54 pm
by Erik Rutins
While I could see a case for the 37mm PaK 36, I don't think the PaK 38 or PaK 40 could really be moved any significant distance by their crew. If anyone can show me that I'm definitely wrong on this, we will make changes but I'm hesitant to revisit thi without some real evidence.
RE: Moving immobile guns
Posted: Sun Apr 13, 2008 9:11 pm
by Mraah
ORIGINAL: Erik Rutins
Sorry, there is no on-map movement for guns other than infantry guns. You'd need a vehicle to move them and when looking at the time for mounting/unmounting them, we decided to leave that as an "out of scope" point as long as we still have very tactical 1kmx1km maps. Once map size gets larger, we'll add support for on-map movement of these heavier guns.
- Erik
Erik,
Hmmm, as a modder I can see that perhaps simply recoding the XML for a PAK gun from a vehicle into an infantry unit might work??
I know it would have the characteristics of an infantry unit with a big gun, (ie 360 degree vision, steps, etc), but it could be mounted, albeit the graphics showing it inside the halftrack [:D].
Anyway, I think you should allow it the capability for mounting/dismount in a future patch ... My reasoning is because in a RBG or RCG that AT gun might be tossed randomly to a location that, after the battle starts, you might need it across the board to deal with tanks. Yes, I know we can move it during setup but that's setup ... you know how dynamic the random games can be [:)].
My .02 cents worth.
Thank you again for a great game!!
Like the other thread title ... tongue in cheek ... I hate Matrix too! [:'(].
Rob
RE: Moving immobile guns
Posted: Mon Apr 14, 2008 12:12 am
by z1812
Hi All,
Too bad about not being able to move Guns using trucks. One of my pleasures, in other games, is to under the cover of smoke, move a gun sneakily into a great position.
regards John