AI
Posted: Mon Apr 14, 2008 2:57 pm
I think they may have shipped a mini-Manstein in each kernel of AI in PzCK.
It's a vast improvement from Winterstorm. No longer do troops always sit at the map edge and slug it out from there (though bigger maps will eliminate the last vestiges of this).
I think I'm also seeing enemy units pulling back and using smoke (not routing) when taking a beating. A decent, fighting withdrawal is something that is always missing from even the best tactical level games. Maybe it's my imagination. Is it?
It's a vast improvement from Winterstorm. No longer do troops always sit at the map edge and slug it out from there (though bigger maps will eliminate the last vestiges of this).
I think I'm also seeing enemy units pulling back and using smoke (not routing) when taking a beating. A decent, fighting withdrawal is something that is always missing from even the best tactical level games. Maybe it's my imagination. Is it?