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AI

Posted: Mon Apr 14, 2008 2:57 pm
by benpark
I think they may have shipped a mini-Manstein in each kernel of AI in PzCK.

It's a vast improvement from Winterstorm. No longer do troops always sit at the map edge and slug it out from there (though bigger maps will eliminate the last vestiges of this).

I think I'm also seeing enemy units pulling back and using smoke (not routing) when taking a beating. A decent, fighting withdrawal is something that is always missing from even the best tactical level games. Maybe it's my imagination. Is it?

RE: AI

Posted: Mon Apr 14, 2008 3:23 pm
by Erik Rutins
ORIGINAL: benpark
I think they may have shipped a mini-Manstein in each kernel of AI in PzCK.
It's a vast improvement from Winterstorm. No longer do troops always sit at the map edge and slug it out from there (though bigger maps will eliminate the last vestiges of this).

Thanks! [8D]

I agree, the AI is much improved and I was hoping customers would notice too.
I think I'm also seeing enemy units pulling back and using smoke (not routing) when taking a beating. A decent, fighting withdrawal is something that is always missing from even the best tactical level games. Maybe it's my imagination. Is it?

Yes, I've seen the AI when taking losses on the attack do a number of tactical withdrawals with smoke, regroup its forces for a couple of turns and then try a new attack, often on a different objective. It depends how the scenario unfolds as to whether you'll see this or not, I don't see this in all scenarios but it is perfectly capable of doing it. It will also hold some forces in reserve now and commit them when it feels that it needs help in one spot or another or after it has softened up defenses with its first attack.

Regards,

- Erik


RE: AI

Posted: Mon Apr 14, 2008 10:14 pm
by Stridor
See my AAR. The AI also uses smoke on the advance when needed which is pretty impressive.