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Low Crawl?

Posted: Tue Apr 15, 2008 12:31 am
by Agrippa
Is there a way to low crawl in this game? At this scale you would think it would be escential.

RE: Low Crawl?

Posted: Tue Apr 15, 2008 12:37 am
by Erik Rutins
It's abstracted a bit - we really need to expand our animations I think to help with the visualization. What I mean to say is that different movement types do get some benefits that "assume" what the infantry is actually doing in the game system under the hood, but we have not animated all of that as well as we perhaps should.

A Defend -> Move order is pretty much a combination of scooting and crawling and is least likely to reveal your forces in terms of line of sight/cover. A move like Advance is assumed to involve some careful low walking, kneeling, using cover when possible. A Rush move is a jog or fast walk, about the most infantry can generally manage with combat gear and is also the most exposed to sight and gets no cover.

RE: Low Crawl?

Posted: Tue Apr 15, 2008 1:28 am
by jomni
"Defend -> Move" = sneak?

Gee! I didn't know that.

RE: Low Crawl?

Posted: Wed Apr 16, 2008 11:56 pm
by Agrippa
Thanks for the reply.  It helps my understanding of what's going on.