Page 1 of 1

Terrain mods?

Posted: Thu Apr 17, 2008 3:27 pm
by marcusm
CM series had tons of terrain mods. I especially like grass mods.
Will this series see something similar?

Personally I would like steppes(high grass) like the ones in Theatre of War, would this engine handle that?

RE: Terrain mods?

Posted: Thu Apr 17, 2008 3:34 pm
by Erik Rutins
ORIGINAL: marcusm
CM series had tons of terrain mods. I especially like grass mods.
Will this series see something similar?

Well, it's already happening - check out this thread:

tm.asp?m=1777400

The game is quite open to it.
Personally I would like steppes(high grass) like the ones in Theatre of War, would this engine handle that?

We haven't tried that yet, since we were focusing on Spring and Early Summer maps, so I can't say what the performance would be. In theory, yes, but it would have to be done in a way that doesn't add a zillion additional polys or slower systems could have trouble with it. You'd probably want to do some LOD work to make that perform reasonably as well.

RE: Terrain mods?

Posted: Thu Apr 17, 2008 3:39 pm
by marcusm
Well, I suppose my 7900 GS could handle some of it ;).
As long as it's optional.

Sounds good. I enjoy trying out new types of grass and trees etc.