Page 1 of 2

tracer fire graphic

Posted: Fri Apr 18, 2008 9:18 pm
by British tommy
Is this my graphics card (Geforce FX 5600XT) or does the tracer fire always look like this??
ImageImage

RE: tracer fire graphic

Posted: Fri Apr 18, 2008 9:33 pm
by NefariousKoel
Mine looks like that too.  Pretty large isn't it? [X(]

RE: tracer fire graphic

Posted: Fri Apr 18, 2008 10:13 pm
by Titanwarrior89
Their firing "Big Bull-witts".[:D]

RE: tracer fire graphic

Posted: Fri Apr 18, 2008 10:25 pm
by Stridor
It was done that way so that you could see tracer fire from a zoomed out map position.

It is possible to mod these to your liking, they are simple pngs found in Media/Graphics/Particles

RE: tracer fire graphic

Posted: Fri Apr 18, 2008 11:22 pm
by Stridor
Actually on further investigation it may be a bug or a design decision which can't be modded

The tracer files are 16x16 res pngs. Ok. But notice that every so often (not all the time) you get one Giant tracer at the start of a burst of fire. I don't yet know what is the trigger for the big "tracer" as you don't get them all the time, not even all the time at the start of a burst.

So even if you modded the stock tracer graphics, you would still get the giant tracer which is what some people are upset with I think.

If you wanted to play truely grogcore, then just copy over the tracer graphics will empty (null) pngs. This way you will get NO tracers which is more historically accurate than the fireworks you get now. However as a concession to game play that might not be the best solution.

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 2:11 am
by Erik Rutins
Yes, it's moddable to an extent and looks better on some video cards than others (and looks better in motion than freeze-framed, in my opinion) but the goal of it is strictly visibility. We wanted you to be able to play at level 3 (3 key) and still see the exchanges of fire, so when you zoom in some of those tracers look pretty big.

Regards,

- Erik

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 2:54 am
by NefariousKoel
They're still too large even zoomed out, IMO. I mean - the tracer color is the size of a squad. [&:]

  I'm guessing an 8x8 is out of the question?  

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 3:06 am
by Prince of Eckmühl
The tracers look fine on my system. All that I see is a faint little ball-shaped thingy, truckin' down range. I've got all the graphics settings maxed out, and run the game at 1280x1024.

PoE (aka ivanmoe)

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 4:24 am
by McGlu
Perhaps make it so that the colored box dynamically scales based on how far you are zoomed in or out? Or add an option to color the bullet itself?

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 4:44 am
by Prince of Eckmühl
ORIGINAL: McGlu

Perhaps make it so that the colored box dynamically scales based on how far you are zoomed in or out? Or add an option to color the bullet itself?

McGlu,

On my system, there is no "colored box" as depicted in British Tommy's JPG above. All that I'm seeing is small, gray orb-shaped objects that are hurtling about.

They are so unremarkable that they don't even show up when I make a screenshot, at least not in way that would allow me to post a screen that would effectively illustrate what I'm seeing.

It was mentioned above that what's rendered on-screen is dependent on our video-cards. Perhaps that explains why our experiences are so dramatically different.

My video card is an Nvidia 8800GTX.

PoE (aka ivanmoe)

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 5:24 am
by EagleMountainDK
I sometimes see those big boxes like British Tommy. My video card is a Nvidia 88800 GTS....

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 8:30 am
by NefariousKoel
I suspect that since I'm using a 1680x1050 widescreen resolution, I'm able to zoom in closer & still keep the same field of view... so I don't have to zoom out very far. The '2' key zoom is as far back as I go.

This screenie is zoomed in a bit more than I generally play at but I just wanted to show what it looked like on mine.

http://img218.imageshack.us/img218/2616 ... eenkf7.jpg

The big halo kinda kills the immersion for me somewhat. Makes it feel like Christmas time? [:D] I've tinkered with the PNG but I'm no expert and there's still a bit of a halo after I tried to cut it down to about half-size. Of course, the screen above is stock.

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 8:59 am
by Stridor
ORIGINAL: NefariousKoel

I suspect that since I'm using a 1680x1050 widescreen resolution, I'm able to zoom in closer & still keep the same field of view... so I don't have to zoom out very far. The '2' key zoom is as far back as I go.

This screenie is zoomed in a bit more than I generally play at but I just wanted to show what it looked like on mine.

http://img218.imageshack.us/img218/2616 ... eenkf7.jpg

The big halo kinda kills the immersion for me somewhat. Makes it feel like Christmas time? [:D] I've tinkered with the PNG but I'm no expert and there's still a bit of a halo after I tried to cut it down to about half-size. Of course, the screen above is stock.

Yes the "big" tracer is generated by the game code regardless of what ever you do to the source png (except of course deleting all the pixels) Hopefully it can be fixed.

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 9:07 am
by British tommy
Glad to hear I wasn't the only one who could see the bulky tracer! [:)]
Pity you can't really adjust it but glad it's now on the 'to do' list.
I'm not too concerned with it as it does not effect the game (not a bug).

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 9:26 am
by EagleMountainDK
ORIGINAL: NefariousKoel

I suspect that since I'm using a 1680x1050 widescreen resolution, I'm able to zoom in closer & still keep the same field of view... so I don't have to zoom out very far. The '2' key zoom is as far back as I go.

This screenie is zoomed in a bit more than I generally play at but I just wanted to show what it looked like on mine.

http://img218.imageshack.us/img218/2616 ... eenkf7.jpg

The big halo kinda kills the immersion for me somewhat. Makes it feel like Christmas time? [:D] I've tinkered with the PNG but I'm no expert and there's still a bit of a halo after I tried to cut it down to about half-size. Of course, the screen above is stock.

Mine looks precisly like yours.... [:)]

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 11:22 am
by Grell
Hmm, that is interesting.

Regards,

Greg

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 1:17 pm
by Prince of Eckmühl
Never mind!

PoE (aka ivanmoe)

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 5:18 pm
by PoorOldSpike
These pics show what I'm getting too (GeForce2)

The first rounds of incoming green Russki tracer are horribly boxed.
Image


Likewise the first burst of outgoing orange German tracer is boxed (up near the trees), but following bursts are okay..
Image




RE: tracer fire graphic

Posted: Sat Apr 19, 2008 10:20 pm
by Mraah
ORIGINAL: Stridor
Yes the "big" tracer is generated by the game code regardless of what ever you do to the source png (except of course deleting all the pixels) Hopefully it can be fixed.

Stridor,


DON'T FIX IT !!!!

I think the big graphic is the "lens flare" effect ...

The key to a good Tracer ... is a better tracer [;)].

If you like this, check the MODS forum soon ... I'll have a tracer mod up shortly.

Thanks!!

THE RED TRACER :




Image

RE: tracer fire graphic

Posted: Sat Apr 19, 2008 10:22 pm
by Mraah

Green + White Tracer :



Image