1.02j progress
Posted: Sat Apr 19, 2008 5:10 pm
Hey guys:
This is a list of the fixes in my 1.02j BETA. I am shutting down from new issues for 1.02j to allow testing. Now, the important question ... I need some testers! Who wants long hours, little pay, little glory but LOTS of fun? I need a few more guys to volunteer to run this thing in the ground before we get to BETA. If you're interested (And guys if you were already a tester then ping me and let me know if you to do some more!)
marshalle@matrixgames.com
This is a raw work que and not final release notes. I apologize for the raw format but the order is:
BUG ID - STATUS - DESCRIPTION / NOTES
LC3 Fixed in 1.01 AI not taking militia casualties when they are all that is left
102R7 NPF Called minor allies (second timers) are not making counters available for placement
S3 Fixed in 1.02j Can setup more than 20 factors in Corfu for Russian setup
Changed in new games only!
ME Fixed in 1.02j AI: Fleets not acting in large enough numbers
ME Fixed in 1.02j AI: Fleets not combining in best ports properly enough to defend well.
ME Fixed in 1.02j AI: Fleets making suicide attacks (Need more force in attacks)
ME Fixed in 1.02j AI: Need to improve channel guarding
Fixed in 1.02j St Petersburg is showing to be part of karelia province
This is actually correct. Map was changed to refelect proper provincial borders for new games
only!
G18 Cannot duplicate in PBEM games, some units disappear when they are clicked
In the G18_2 game, the Holland fleet is shown in 2 places. I would like to know which place
the fleet should be if this is possible and how (Moved, fought, etc) this happened
G16 Fixed in 1.02j Game does not have second Peidmont corps
Fixed in new games only.
G20 Fixed in 1.02j FS income not displayed correctly.
ME Fixed in 1.02j MP1 able to call an MP2 ally to war when MP2 has an enforced peace period with the prospect
MP target.
S4 Fixed in 1.02j When removing depot in setup phase, using remove counter button, depots do not go back to
pool.
D15 WIP When the CoR is created, it morale reverts back to 2/3 (inf/cav)
D20 Fixed in 1.02j Program is not allowing the Austrian Insurrection corps or Spanish guerillas to be loaned
Now allowing ALL units (Including sea) to be loaned!
D30 NPF Program repatriates victor’s garrisons from ceded provinces after original owner of those
provinces surrenders for a second time to that victor.
D31 NPF Program does not exchange the victor’s captured leaders when peace is made.
D32 Fixed in 1.02j program is allowing AI to stay in ports where they should NOT be allowed to!
D33 NPF MPs not evacuating capital cities
R5 Cannot duplicate Garrison dissappearing after loading turn file
Could not find problem in this file. Looks like GBR deleted this unit during their turn???
R10 Fixed in 1.02j game is allowing Turkey to bring back feudal units in the reinf phase
R11 Fixed in 1.02j In PBEM games, the banners come up twice for a major power (once at the start of the
reinforcement phase and another at the end). Meanwhile, the next major power in sequence
never sees any banners.
N7 Fixed in 1.02j order in which the program takes ship losses during PBEM games is incorrect (i.e. major is
coming before minor)Order will be lt ships (minor then major) then hvy (minor then major).
This could cause lt fleets from the MP to be taken before heavies of a minor.
ME Fixed in 1.02j Naval retreat not selecting eligible adjacent ports
ME Fixed in 1.02j Some minor FS ports are being evacauted in error
Result of R254 fix
N8 Fixed in 1.02j Unable to lift blockade and save fleets when city is captured
This fix is due to the fact that ALL ports should be scanned at the end of land / reinf and
sea phases so a sea phase should never start with fleets trapped in a hostile port
N12 Fixed in 1.02j Nelson is not being recognized in blockade lifting battles
N13 NPF Targets are not carrying over from one eco phase to another in piracy missions
Test ok
N22 WIP Program created a sea combat phase for no reason then allowed assault attempt
L37 Fixed in 1.02j Depots are being included in supply warning before ending land phase
Change message to warn that depot is out of the supply chain
LC14 Cannot duplicate When there are multiple defenders in a PBEM game, the program does not tell the attacker
which defender to send the file to.
LC15 WIP Program accessed each battle’s political point gain/loss correctly, but then listed each
battle more than once in the Status Panel and further increased the PP gain/loss when it did.
E9 NPF When provincial capital is occupied, the original major power is still collecting money and
manpower (violating 12.2.1 and 12.2.2).
E10 Fixed in 1.02j "Three known bankruptcy bugs:
1. Program allows player to transfer a negative balance to
controlled Free States
2. Program will not allow player to use available manpower to build
militia.
3. Program will not allow player to make purchases for their controlled Free
States." #3 could never be duplicated. This worked fine
ME Fixed in 1.02j Need more descriptive message when in setup and factors are left to place!
ME Fixed in 1.02j R214 has caused compatibility problem with games older than 1.02h
ME Fixed in 1.02j Some ships that are off the map may be seen as in a port and are trying to be evacuated
This is a list of the fixes in my 1.02j BETA. I am shutting down from new issues for 1.02j to allow testing. Now, the important question ... I need some testers! Who wants long hours, little pay, little glory but LOTS of fun? I need a few more guys to volunteer to run this thing in the ground before we get to BETA. If you're interested (And guys if you were already a tester then ping me and let me know if you to do some more!)
marshalle@matrixgames.com
This is a raw work que and not final release notes. I apologize for the raw format but the order is:
BUG ID - STATUS - DESCRIPTION / NOTES
LC3 Fixed in 1.01 AI not taking militia casualties when they are all that is left
102R7 NPF Called minor allies (second timers) are not making counters available for placement
S3 Fixed in 1.02j Can setup more than 20 factors in Corfu for Russian setup
Changed in new games only!
ME Fixed in 1.02j AI: Fleets not acting in large enough numbers
ME Fixed in 1.02j AI: Fleets not combining in best ports properly enough to defend well.
ME Fixed in 1.02j AI: Fleets making suicide attacks (Need more force in attacks)
ME Fixed in 1.02j AI: Need to improve channel guarding
Fixed in 1.02j St Petersburg is showing to be part of karelia province
This is actually correct. Map was changed to refelect proper provincial borders for new games
only!
G18 Cannot duplicate in PBEM games, some units disappear when they are clicked
In the G18_2 game, the Holland fleet is shown in 2 places. I would like to know which place
the fleet should be if this is possible and how (Moved, fought, etc) this happened
G16 Fixed in 1.02j Game does not have second Peidmont corps
Fixed in new games only.
G20 Fixed in 1.02j FS income not displayed correctly.
ME Fixed in 1.02j MP1 able to call an MP2 ally to war when MP2 has an enforced peace period with the prospect
MP target.
S4 Fixed in 1.02j When removing depot in setup phase, using remove counter button, depots do not go back to
pool.
D15 WIP When the CoR is created, it morale reverts back to 2/3 (inf/cav)
D20 Fixed in 1.02j Program is not allowing the Austrian Insurrection corps or Spanish guerillas to be loaned
Now allowing ALL units (Including sea) to be loaned!
D30 NPF Program repatriates victor’s garrisons from ceded provinces after original owner of those
provinces surrenders for a second time to that victor.
D31 NPF Program does not exchange the victor’s captured leaders when peace is made.
D32 Fixed in 1.02j program is allowing AI to stay in ports where they should NOT be allowed to!
D33 NPF MPs not evacuating capital cities
R5 Cannot duplicate Garrison dissappearing after loading turn file
Could not find problem in this file. Looks like GBR deleted this unit during their turn???
R10 Fixed in 1.02j game is allowing Turkey to bring back feudal units in the reinf phase
R11 Fixed in 1.02j In PBEM games, the banners come up twice for a major power (once at the start of the
reinforcement phase and another at the end). Meanwhile, the next major power in sequence
never sees any banners.
N7 Fixed in 1.02j order in which the program takes ship losses during PBEM games is incorrect (i.e. major is
coming before minor)Order will be lt ships (minor then major) then hvy (minor then major).
This could cause lt fleets from the MP to be taken before heavies of a minor.
ME Fixed in 1.02j Naval retreat not selecting eligible adjacent ports
ME Fixed in 1.02j Some minor FS ports are being evacauted in error
Result of R254 fix
N8 Fixed in 1.02j Unable to lift blockade and save fleets when city is captured
This fix is due to the fact that ALL ports should be scanned at the end of land / reinf and
sea phases so a sea phase should never start with fleets trapped in a hostile port
N12 Fixed in 1.02j Nelson is not being recognized in blockade lifting battles
N13 NPF Targets are not carrying over from one eco phase to another in piracy missions
Test ok
N22 WIP Program created a sea combat phase for no reason then allowed assault attempt
L37 Fixed in 1.02j Depots are being included in supply warning before ending land phase
Change message to warn that depot is out of the supply chain
LC14 Cannot duplicate When there are multiple defenders in a PBEM game, the program does not tell the attacker
which defender to send the file to.
LC15 WIP Program accessed each battle’s political point gain/loss correctly, but then listed each
battle more than once in the Status Panel and further increased the PP gain/loss when it did.
E9 NPF When provincial capital is occupied, the original major power is still collecting money and
manpower (violating 12.2.1 and 12.2.2).
E10 Fixed in 1.02j "Three known bankruptcy bugs:
1. Program allows player to transfer a negative balance to
controlled Free States
2. Program will not allow player to use available manpower to build
militia.
3. Program will not allow player to make purchases for their controlled Free
States." #3 could never be duplicated. This worked fine
ME Fixed in 1.02j Need more descriptive message when in setup and factors are left to place!
ME Fixed in 1.02j R214 has caused compatibility problem with games older than 1.02h
ME Fixed in 1.02j Some ships that are off the map may be seen as in a port and are trying to be evacuated

