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[REL] HIGH RESOLUTION PARTICLES

Posted: Sun Apr 20, 2008 2:14 am
by Mraah
------ HIGH RESOLUTION PARTICLE EFFECTS ------

New ... MR_TracerPack_v1.0 ... This post contains the entire collection listed below.
For just one kind, check listing to find post # download.

---HIGH RES TRACERS V1.0---

Features :

1. Red, White, and Green Tracers for small arms enhanced ... 64x64 PNG with ALPHA layer.
2. Three variaties : BRIGHT/DIM/LOW ... small differences ... more transparent on LOW than BRIGHT.

Tested on my monitor, 1920x1200, 32 bit depth.
Please let me know how your's appears.

I'll update as I go ... Color change on request.
I might adjust gun shell next.

COLOR BLIND ??? Let me know, we'll work together on finding three colors that help you see them better.

JSGE READY !!! Unzip to MODS folder .... select the variant.

---Pck HIGH RES TRACERS V1.0---
Download Post #11.
Screenshot Post #12.

These are the original Pck graphics on top of new Alpha layer ....

JSGE READY!!! Unzip to MODS folder.



---HIGH RES ... NO COLOR TRACER MOD ... v1.0---
Download Post #21.
Screen shot Post #22.

Ok, first ... the game likes to surround the bullet with a very light gray pixel width of "haze" ... as I like to call it.

Basically, your "shots" leave small contrails of smoke behind them ... the same length as normal tracers.

I increased the PNG size to 128x128 to minimize size of contrail.

Anyway, at least we're back to the 20th century, for those that hate the blaster tracers.

--- High Res Color Tracers Bright-Small ---
Download Post #34.
Screenshot Post #35.

Ok ... These are 64x64 but with smaller halo's and dimmer color. This mod is less "blaster" looking. From the side they aren't very bright, but from behind they combine to make it bright.

I'll see about making them less brighter ... In comparison from first mod (v1.0) they are much dimmer than DIM.

JSGE READY!!! - Unzip to mods folder.

Enjoy!
Rob

ATTACHMENT BELOW FOR MR_TracerPack_v1.0 ... entire collection.

[Cougar_DK: Added links to the specific posts]

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 2:16 am
by Mraah
Screen Shot #1

BRIGHT Tracer



Image

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 2:18 am
by Mraah
Screen Shot #2

LOW Transparency Tracer



Image

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 2:22 am
by Mraah
SCREEN SHOT # 3

BRIGHT - higher camera



Image

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 2:29 am
by Stridor
Congrats Rob, very nice work [:)]

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 2:45 am
by Mraah
ORIGINAL: Stridor

Congrats Rob, very nice work [:)]

Thanks again!!

I never would have thought about doing it until I saw British Tommy's post.

So, if anyone has suggestions ... PLEASE post.

My next mod (stridor suggestion) will be the NO TRACER mod.

Also, I'll post my experiments ... if they work.

I have the source files available for v1.0 ... the TGA and ALPHA TGA and BMP ... in case anyone wants to experiment on their own. I don't know if you can extract the alpha from a PNG ... I can't with my tools.

ENJOY!!

Rob

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 2:52 am
by Mraah
Note : experimenting in progress ...

I will experimenting with bullet size (returning to normal size and greater) ... I shrunk it down to teeny tiny ... only a good zoomed-in view can see it.

Edit .... However, the bigger the bullet the huger the bullet that leads the glowing tracer ... see screen #1 above, far right tracer.

Rob

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 3:29 am
by PoorOldSpike
Hi, I left and right-clicked on the tracer attachment but nothing happened, what am I doing wrong?
And where's the 'mods folder', I can't see it in the Kharkov folder..
Thanks

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 3:35 am
by junk2drive
First you need the Mod program.
 
See this thread http://www.matrixgames.com/forums/tm.asp?m=1773663
 
This will create the mod folder to put Mraah's folder into.

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 3:37 am
by junk2drive
I left click on the first attachment and get a popup window. You probably have to "allow popups on this site" from the IE tools menu or the yellow dropdown warning.

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 4:03 am
by Mraah
Pck HIGH RES TRACERS V1.0

Ok ... reallly quick.

These are the original Pck graphics on top of new Alpha layer ....

JSGE READY!!! Unzip to MODS folder.

You can already see the difference. See Screen Shot next post.

Enjoy!
Rob

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 4:05 am
by Mraah
Screen Shot :


PcK ORIGINAL Tracers ... HIGH RES ... new Alpha layer



Image

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 4:22 am
by Erik Rutins
Great job, these look fantastic. I'm using them as my own personal defaults now.

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 7:49 am
by EagleMountainDK
Great work Mraah, I think this is a keeper and thanks for making your MOD's ready for JSGME [:)]

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 8:16 am
by WhiteOwl
Excellent mod Mraah - this should definitely be made the default for the game, the original traces always looked like travelling puffs of dust. Now I can see star wars-esque battles, not to mention the increased feedback you get now. I actually brightened the red tracer a bit in the bright mod, so they glow like the green ones.

Thanks for making this.

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 11:58 am
by PDiFolco
Those tracers are better than originals, but those red and green bolts really look like plasmas in a Star Wars battle ! [X(][:D]

A grog request : no tracers please !! [&o]

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 2:05 pm
by Mraah
ORIGINAL: PDiFolco

Those tracers are better than originals, but those red and green bolts really look like plasmas in a Star Wars battle ! [X(][:D]

A grog request : no tracers please !! [&o]

Yeah, bigtime plasma ... good for high camera action but can be too much. I'll be experimenting with a scattered effect to the color to spread the color out more rather that bunch it up ... pixel by pixel.

I just got home from work this morning ... no tracer mod can be done quite fast. I'll get the eraser out and have it up soon ... stay tuned.

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 2:28 pm
by junk2drive
Have you tried a black tracer?
 
I always enjoyed seeing canister shot flying through the air in CM.

RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 4:38 pm
by Mraah
ORIGINAL: junk2drive

Have you tried a black tracer?

I always enjoyed seeing canister shot flying through the air in CM.

I could try a black tracer ... hmmm, a canister shot. It's possible, but the game surrounds the bullet or the PNG with a very light touch of gray ... 1 pixel width, no matter how small.

I can do a canistor shot ... I've got plenty of experimental fat black bullets that can be made to have many holes in them [:)].


RE: [REL] HIGH RES TRACERS - v1.0

Posted: Sun Apr 20, 2008 4:42 pm
by junk2drive
I wasn't suggesting a need for canister, just commenting on something from CM.
 
If a black tracer is going to look like an evil force is descending upon the units, maybe it's not a good idea.