Beating bankruptcy
Posted: Sun Apr 20, 2008 3:28 am
Played for about a week with ToS and trying to figure out how not to go bankrupt.
Here is my analysis:
CASH OUTPUT:
Cost an Ace jockey witouth any business: 35 000$ / month
Cost an Ace jockey with good business: 20 000$ / month
Maintenance cost for a light mech: 5 000$/month
Maintenance cost for an assault mech: 18 000$/month
so, assuming a small team of 4 ace jockeys w/assault mechs in best case schenario: about 152 000$
CASH INPUT:
on top of that, you need that a certain REPAIR $$
by memory: base salary is 125 000$ +- 25 000$/rank level.
Bounty is (12 000$ + 2500$ level)/ kill
Salvage depends on size balance, and on how efficiently you disable opponents (by Thorgrim)
RESUMÉ:
I assume you have a great manager (80+ business), great mechanic (80+dmg repair) and all 4 teams members have about 50-60 in business. Your cash output is 150-170k$/month witouth any repair.
Then, (arena play) you have the option of enemy skill and team balance.
Moving the enemy skill with lower greatly your base income. Increasing it with probably increase alot your repair bill...
Moving down the balance will lower your chances of salvage. Moving it up will again increase your repair bill...
Thus, the only possible way of making money seems by having a very low repair bill (annihilating the enemy team)
So, best option seems to lower enemy skill and increase their balance. That means fighting a bunch of rookies in hope of scoring a lot of almost brand new titans to sell...
Any tips?
btw, how the hell to you use the neutron blaster? I made my leader a custom titan (light) with 3 neutron blasters and they seems to do jack shit (even humans). help?
Here is my analysis:
CASH OUTPUT:
Cost an Ace jockey witouth any business: 35 000$ / month
Cost an Ace jockey with good business: 20 000$ / month
Maintenance cost for a light mech: 5 000$/month
Maintenance cost for an assault mech: 18 000$/month
so, assuming a small team of 4 ace jockeys w/assault mechs in best case schenario: about 152 000$
CASH INPUT:
on top of that, you need that a certain REPAIR $$
by memory: base salary is 125 000$ +- 25 000$/rank level.
Bounty is (12 000$ + 2500$ level)/ kill
Salvage depends on size balance, and on how efficiently you disable opponents (by Thorgrim)
RESUMÉ:
I assume you have a great manager (80+ business), great mechanic (80+dmg repair) and all 4 teams members have about 50-60 in business. Your cash output is 150-170k$/month witouth any repair.
Then, (arena play) you have the option of enemy skill and team balance.
Moving the enemy skill with lower greatly your base income. Increasing it with probably increase alot your repair bill...
Moving down the balance will lower your chances of salvage. Moving it up will again increase your repair bill...
Thus, the only possible way of making money seems by having a very low repair bill (annihilating the enemy team)
So, best option seems to lower enemy skill and increase their balance. That means fighting a bunch of rookies in hope of scoring a lot of almost brand new titans to sell...
Any tips?
btw, how the hell to you use the neutron blaster? I made my leader a custom titan (light) with 3 neutron blasters and they seems to do jack shit (even humans). help?