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My first trial run

Posted: Sun Apr 20, 2008 5:14 am
by Hoop27
Trying to convert my Madden mods over to MaxFB this is my first test to see how everything works. I'm pretty happy with the first effort at it.

first test

RE: My first trial run

Posted: Sun Apr 20, 2008 10:32 am
by Mykal
Kewl, keep at it bro, its no so hard when you get the knack
 
Mykal

RE: My first trial run

Posted: Mon Apr 21, 2008 3:20 am
by Hoop27
here is another one I have converted so far so good it would seem.

Doughboys Home

RE: My first trial run

Posted: Mon Apr 21, 2008 3:29 am
by chad56s
Nice.  That's the meanest thing wearing an oven mitt this side of Hell's Kitchen.

RE: My first trial run

Posted: Tue Apr 22, 2008 1:53 am
by Hoop27
just curious but has anyone else had problmes with losing the 'texture' of your uniforms if they go pure white or black? or is that something fixed in game?

RE: My first trial run

Posted: Tue Apr 22, 2008 3:00 am
by Marauders
just curious but has anyone else had problmes with losing the 'texture' of your uniforms if they go pure white or black? or is that something fixed in game?

Are you talking about the bump mapped mesh in the jersey?


On your Pop-n-Fresh uniform:

The shoes texture is messed up.

It is best to do a 75%-80% height reduction on the helmet logo to avoid the dreaded logo stretch.

RE: My first trial run

Posted: Tue Apr 22, 2008 3:00 am
by BigSmooth
Try using RGB 30-30-30 or 20-20-20 for your black. It should allow your textures to be seen.

RE: My first trial run

Posted: Tue Apr 22, 2008 3:09 am
by Hoop27
ORIGINAL: BigSmooth

Try using RGB 30-30-30 or 20-20-20 for your black. It should allow your textures to be seen.

gotcha that was what I was looking for. tyvm.

RE: My first trial run

Posted: Tue Apr 22, 2008 12:44 pm
by Mykal
Yep, big smooth is right,
you lose texture when using 0,0,0 black
and also 255,255,255 white (not as much as black but the brightness cancels the texture somewhat)
 
using around 25,25,25 for black & 230,230,230 for white sorts it out.
 
Mykal