Game stops responding (hangs) during AI turn
Posted: Wed Apr 23, 2008 4:44 am
I did a quick search and nothing came up, so here goes;
The game constantly stops responding, especially on large random scenarios. I have to bring up task manager and end the program. It usually happens during the Republic AI turn. The things I have changed is to make supply bases buildable, and added buildable factories, though I have turned buidling them off on the universals to see if that has any effect.
It also happens running a "clean" masterfile, with large randoms with multiple AI opponents. It has happened in the 1.10 and the new version, 1.15 or whatever. I have repeatedly removed and reloaded the game, but am getting ready to just remove it permantently, since for me it has been the buggiest piece of software I have ever run into. Even when it does deign to work, it is slow as mollases.
I would love to be able to give you an error message, but it doesn't even bother to throw one, it just stops responding.
The game constantly stops responding, especially on large random scenarios. I have to bring up task manager and end the program. It usually happens during the Republic AI turn. The things I have changed is to make supply bases buildable, and added buildable factories, though I have turned buidling them off on the universals to see if that has any effect.
It also happens running a "clean" masterfile, with large randoms with multiple AI opponents. It has happened in the 1.10 and the new version, 1.15 or whatever. I have repeatedly removed and reloaded the game, but am getting ready to just remove it permantently, since for me it has been the buggiest piece of software I have ever run into. Even when it does deign to work, it is slow as mollases.
I would love to be able to give you an error message, but it doesn't even bother to throw one, it just stops responding.