World at War v32a2 released
Posted: Wed Apr 23, 2008 3:18 pm
There are some main bugs in v32 version. They are now fixed in this patch with some
added modifications. This patch contains some balance fixes, which will make the
game better in human vs. human games. AI won't give too much fight anyway.
Feel free to try it and please give constructive feedback about these things. I will
modify it, if needed.
http://www.yourfilehost.com/media.php?c ... _v32a2.pt2
NOTE: This only contains .pt file, so you need an original zip file with graphics installed
Patch WaW v32a1 - Von Altair
- Japan supply (from USA) now works correctly, earlier it just gave message, no supply.
- Soviet Aid card will be now redealt after the use. SU also get a message about it.
- China was getting supply from USA, but didin't get a message. Now they do.
- USA HQ with cargoships moved from inland to beach.
- Added some roads and bridges to Japan
- Soviets got 15 trains more, divided to 3 fronts.
- Added some heavy forest to Finland, to make that area more historical.
- SMG got 20% defense bonus in fortification, fortress, urban and heavy forest, +10 cost too.
- Transport plane cost 2000 -> 1000.
- Long range transport plane 2000 -> 1500
- Elite Infantry tech req. 4 -> 3.
- Added Paratroop II-IV (uses Basic Rifle techs). They are like infantry but weaker anti-tank cabability.
- Carrier Air supply cost -> 40
- Increased Flak off/def values slightly, Flak IV got +1 AA range
- Fighters & Dive bombers got 1 rangestep more (according to tests, this is the best one)
- Germany got Submarine tech lvl 2, subs are not upgraded though
- German color is now dark grey with better flag
- German minor color is now light grey with the same flag as Germany
- Reduced Cruiser AA ability slightly
- Increased Carrier AA ability (it now has the same off/def values than Flak), Carrier IV got +1 AA range like Flak IV
- Soviets can now build Conscripts
- German and Japan uses own Carrier Air graphics, not Allied one!
- Optional: Special Rules - Allied anti-blitz card and France prepared card comes to play with this
Patch WaW v32a2
- Fixed winter environment battlemodifiers (they were not set at all)
* This is actually major bug in very good scenario. It has been there at the beginning.
* For example: Fighters and Divebombers have 50% penalty, when attacking against
* urban hex. When winter weather kicks in, they didin't have that penalty at all.
* Mostly all units had the same problem. So basically units were totally unbalanced
* at winter
- Max. 6 HQ's can now be chained (earlier it was 4). This is very important for Allies.
- Tweaked AI a bit, to make it give more challenge.
added modifications. This patch contains some balance fixes, which will make the
game better in human vs. human games. AI won't give too much fight anyway.
Feel free to try it and please give constructive feedback about these things. I will
modify it, if needed.
http://www.yourfilehost.com/media.php?c ... _v32a2.pt2
NOTE: This only contains .pt file, so you need an original zip file with graphics installed
Patch WaW v32a1 - Von Altair
- Japan supply (from USA) now works correctly, earlier it just gave message, no supply.
- Soviet Aid card will be now redealt after the use. SU also get a message about it.
- China was getting supply from USA, but didin't get a message. Now they do.
- USA HQ with cargoships moved from inland to beach.
- Added some roads and bridges to Japan
- Soviets got 15 trains more, divided to 3 fronts.
- Added some heavy forest to Finland, to make that area more historical.
- SMG got 20% defense bonus in fortification, fortress, urban and heavy forest, +10 cost too.
- Transport plane cost 2000 -> 1000.
- Long range transport plane 2000 -> 1500
- Elite Infantry tech req. 4 -> 3.
- Added Paratroop II-IV (uses Basic Rifle techs). They are like infantry but weaker anti-tank cabability.
- Carrier Air supply cost -> 40
- Increased Flak off/def values slightly, Flak IV got +1 AA range
- Fighters & Dive bombers got 1 rangestep more (according to tests, this is the best one)
- Germany got Submarine tech lvl 2, subs are not upgraded though
- German color is now dark grey with better flag
- German minor color is now light grey with the same flag as Germany
- Reduced Cruiser AA ability slightly
- Increased Carrier AA ability (it now has the same off/def values than Flak), Carrier IV got +1 AA range like Flak IV
- Soviets can now build Conscripts
- German and Japan uses own Carrier Air graphics, not Allied one!
- Optional: Special Rules - Allied anti-blitz card and France prepared card comes to play with this
Patch WaW v32a2
- Fixed winter environment battlemodifiers (they were not set at all)
* This is actually major bug in very good scenario. It has been there at the beginning.
* For example: Fighters and Divebombers have 50% penalty, when attacking against
* urban hex. When winter weather kicks in, they didin't have that penalty at all.
* Mostly all units had the same problem. So basically units were totally unbalanced
* at winter
- Max. 6 HQ's can now be chained (earlier it was 4). This is very important for Allies.
- Tweaked AI a bit, to make it give more challenge.