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Project Iron Age II (CLOSED)

Posted: Wed Apr 23, 2008 6:14 pm
by all5n
PM me if you want in this game. FCFS.

Project Iron Age II

Player Requirements:
If you cannot play your turn within 8 hours of receiving it, this game isnt for you. Occasional absences are OK provided all players are notified on the discussion boards or e-mail.

Settings:
Width = 20 * players (max 100)
Height = 10 * players
Players = (6)
Land = 60%
Rivers = 30
Forest = 40
Mountains = 40
Towns = 12 * Players
Roads = 0
City Size = 2
Research = 400%
Swamp = 15

Options:
Map Loop (no one gets placed in an "advantageous" corner)
Shrouded Map
Fog of War
AI Optimization
Passwords
Anti-Supply
Anti-PBEM Cheat
Screenshots

Full 1st Level Tech is NOT SELECTED.
Game will continue until a unanimous victor is declared by existing players.

Players (5 or 6 depending on interest):
1) All5n
2) Tac2
3) Iron Knight
4) Plutarch
5) seille
6) Herode2

RE: Project Iron Age II (2 Slots Left)

Posted: Thu Apr 24, 2008 3:46 am
by all5n
2 spots left.

RE: Project Iron Age II (2 Slots Left)

Posted: Thu Apr 24, 2008 7:10 pm
by all5n
bump.  2 spots left.

RE: Project Iron Age II (2 Slots Left)

Posted: Fri Apr 25, 2008 7:43 am
by Herode_2
OK, I'll take one. I didn't want to have too many random games simultaneously but considering the awful starting position I have on Iron Age I (island, one isolated city, on the seashore by chance) I will not have a lot to do on this game. So... I'm here ! [:)]

RE: Project Iron Age II (2 Slots Left)

Posted: Fri Apr 25, 2008 2:24 pm
by seille
I would join.

RE: Project Iron Age II (2 Slots Left)

Posted: Fri Apr 25, 2008 3:50 pm
by all5n
This game will be tracked here:
 
http://rtworks.org/kriegspiel/viewtopic.php?f=2&t=22

RE: Project Iron Age II (2 Slots Left)

Posted: Sat Apr 26, 2008 8:07 am
by Herode_2
Turn received, but... once again, starting position as a city on a small island (very small : it has just the city [:D]). No fun. Is there any way to avoid those starting positions while setting the game ? If this is possible, I suggest to reset.

RE: Project Iron Age II (2 Slots Left)

Posted: Sat Apr 26, 2008 9:22 am
by seille
@Herode
 
Why you don´t just build two cargoships and some infantry and explore from that city ?
Maybe there is a awesome coast full of cities only a few hexes away.
I don´t think it´s possible to have a perfect starting position for each player.
 

RE: Project Iron Age II (2 Slots Left)

Posted: Sat Apr 26, 2008 12:24 pm
by Herode_2
A perfect start positionning is far beyond my expectations, but too many mean or bad positions are just boring.
OK, I'll try with cargoships & so, we'll see...

RE: Project Iron Age II (2 Slots Left)

Posted: Sat Apr 26, 2008 12:43 pm
by seille
What i wanted to say is that in such a setup (islands, 6 players) very often one or two players will have
bad starting positions. But such a one city island is not more a problem than a starting city in a desert with
no other cities near. And cargoships are a must in such a game i think.
I hope you´ll find another city soon not to far away.

RE: Project Iron Age II (2 Slots Left)

Posted: Sat Apr 26, 2008 10:49 pm
by Plutarch
all5n,

I have registered at Kriegspiel site and am awaiting the acceptance from the moderator. I also received the message containing the email list. Could you post the turn order.

RE: Project Iron Age II (2 Slots Left)

Posted: Thu May 01, 2008 12:04 pm
by Herode_2
Turn sent to Wired Team

RE: Project Iron Age II (2 Slots Left)

Posted: Fri May 16, 2008 10:36 am
by seille
Waiting for the turns in both Iron Age games now for 3 days.
I´m already used to the fast turnaround and wonder where the turns are.
 

RE: Project Iron Age II (2 Slots Left)

Posted: Fri May 16, 2008 11:05 am
by Herode_2
Agreed. If we want to avoid the tunnel effect, I suggest we cross mail each turn to each player in the game + notification of the one who has to play. Thus, everybody knows at what stage we are.
Also prevents from loosing the file, forgetting the turn, thinking one has received it when he has not, etc.

RE: Project Iron Age II (2 Slots Left)

Posted: Tue May 20, 2008 3:13 pm
by Herode_2
I surrendered on this game also, for similar reason as Iron Age I. I'm fed up with messed starting positions and not willing to loose more time with hopless - hence boring - games.

Have fun !


RE: Project Iron Age II (2 Slots Left)

Posted: Tue May 20, 2008 4:29 pm
by seille
Hope we´ll see us in the next game with a better starting position.