Physics Model - Kicking In - Problem?
Posted: Thu Apr 24, 2008 6:51 am
Erik,
I wanted to follow up on the Belly armor posting but I couldn't find the original thread.
Anyway, yes ... the Physics model kicks in ... however, only after you move the vehicle, ie change facing or move it.
Also, when you load a saved game it defaults back to Physics model off ... until, of course, you move the vehicle.
Now, this really isn't a problem other than visual effect and perhaps Sighting Ray (hull down determination)?? If you have a vehicle on a hill in the woods that is not spotted you don't want to move the vehicle since it would increase it's chance on being spotted. So, perhaps having the Physics model kick in immediately would help make things better ... I dunno.
Thanks for all your work!
Rob
I wanted to follow up on the Belly armor posting but I couldn't find the original thread.
Anyway, yes ... the Physics model kicks in ... however, only after you move the vehicle, ie change facing or move it.
Also, when you load a saved game it defaults back to Physics model off ... until, of course, you move the vehicle.
Now, this really isn't a problem other than visual effect and perhaps Sighting Ray (hull down determination)?? If you have a vehicle on a hill in the woods that is not spotted you don't want to move the vehicle since it would increase it's chance on being spotted. So, perhaps having the Physics model kick in immediately would help make things better ... I dunno.
Thanks for all your work!
Rob