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New PZ KPFW IIIG

Posted: Sun Apr 27, 2008 11:46 pm
by z1812
Hi All,

Here is a PIIIG skin mod. I have bumped up the detail and changed some colouring ect. I hope to have given the graphic a bit more presence. It is JSGME ready. The attachment is in the following post.

Regards John



Image

RE: New PZ KPFW IIIG

Posted: Sun Apr 27, 2008 11:48 pm
by z1812
Hi All,

Here is the JSGME ready attachmnet.

Regards John


RE: New PZ KPFW IIIG

Posted: Sun Apr 27, 2008 11:52 pm
by junk2drive
Thanks John. Looking forward to more.

RE: New PZ KPFW IIIG

Posted: Mon Apr 28, 2008 1:01 am
by Erik Rutins
Looks like a nice improvement, thanks! Installing now...

RE: New PZ KPFW IIIG

Posted: Tue May 06, 2008 5:10 pm
by invernomuto
Really good mod. Now I have to read how to install it :) 

RE: New PZ KPFW IIIG

Posted: Tue May 06, 2008 7:26 pm
by z1812
Hi All,

Thanks for your kind comments.

Regards John

RE: New PZ KPFW IIIG

Posted: Tue May 06, 2008 7:56 pm
by EagleMountainDK
ORIGINAL: invernomuto

Really good mod. Now I have to read how to install it :)

Hi, if you have any trouble with installing or using JSGME after reading this thread: http://www.matrixgames.com/forums/tm.asp?m=1773663, then don't hesitate to contact me [:)]

Cheers
Mark

RE: New PZ KPFW IIIG

Posted: Tue May 06, 2008 7:57 pm
by EagleMountainDK
Thanks for the mod John, it sure looks better than the stock textures.

RE: New PZ KPFW IIIG

Posted: Tue May 06, 2008 8:58 pm
by Biffa
Nj! Sure looks a lot newer!

Btw, does anyone have the nividia .dds settings that work in game? Sorry to deflect the thread but I'm desperate. >pull out hair smilie goes here<

RE: New PZ KPFW IIIG

Posted: Tue May 06, 2008 11:32 pm
by Stridor
DXT1 ARBG 1 bit alpha

is the dds formula.

The game supports DXT3 and DXT5 however once you start using interpolated alphas the performance *can* be affected. Try it out and see how it works on your rig.

RE: New PZ KPFW IIIG

Posted: Wed May 07, 2008 2:26 am
by Mraah
ORIGINAL: Stridor

DXT1 ARBG 1 bit alpha

is the dds formula.

The game supports DXT3 and DXT5 however once you start using interpolated alphas the performance *can* be affected. Try it out and see how it works on your rig.

Glad you mentioned this Stridor ... My original wheat field DDS for Singling was a DXT5 (size 342kb) until I saw this post and made it a DXT1a (size 171kb) ... half the size! ... and looks the same.

RE: New PZ KPFW IIIG

Posted: Wed Oct 01, 2008 5:38 am
by spellir74
"Presence" is the right word. Nice.