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Cross Hatched Gridded Grass Mod

Posted: Mon Apr 28, 2008 5:24 am
by RocketMan
I added a cross hatched grid to the grass files and muted the grid somewhat from z1812's mod.

The attachment is below and is JSGME ready.

Image

RE: Cross Hatched Gridded Grass Mod

Posted: Mon Apr 28, 2008 5:32 am
by Mraah
Looking good!! Both you and z1812 mods are nice.

Suggestion ... Can you add a HEXAGON pattern ? Perhaps scaled to 50 meters across?

Or, say 25 or 30 meters. This way we know how close to get for a close assult.

Suggestion WISH to Erik ... A seperate grid or hex pattern toggle button. During the game we can toggle this on/off to get an idea of scale.

By the way ... what do you estimate the distance now for the grid ?

Rob

RE: Cross Hatched Gridded Grass Mod

Posted: Mon Apr 28, 2008 12:28 pm
by z1812
Hi All,

Nice addition Rocketman.

As Mraah has suggested a grid that is " in game ", scaled to represent a certain distance, and that can be toggled would be very good. I have often thought how useful this would be.

Bear in mind one can always use the target feature to measure the distance on the existing grid and get an idea of range that way. I have not done that yet because I did not think of it until reading this post. [:'(]

Regards John

RE: Cross Hatched Gridded Grass Mod

Posted: Mon Apr 28, 2008 12:55 pm
by PDiFolco
Thanks Rocketman, glad to see you didn't lose your "topo maps" texturing skills ! [;)]

RE: Cross Hatched Gridded Grass Mod

Posted: Mon Apr 28, 2008 2:23 pm
by RocketMan
ORIGINAL: Mraah

Looking good!! Both you and z1812 mods are nice.

Suggestion ... Can you add a HEXAGON pattern ? Perhaps scaled to 50 meters across?

Or, say 25 or 30 meters. This way we know how close to get for a close assult.

Suggestion WISH to Erik ... A seperate grid or hex pattern toggle button. During the game we can toggle this on/off to get an idea of scale.

By the way ... what do you estimate the distance now for the grid ?

Rob

A square grid helps you to visualize terrain changes because the lines on the grid bend as the terrain elevation changes. Since a hex grid does not have straight lines, I don't know how helpful it would be to help you visualize the terrain height.

The underlying terrain tiles are .dds (Direct Draw Surface) files, so the only way to add a grid is to actually "paint" the grid onto the tiles, and the only way to turn the grid off and on is to load or unload the modded files.

The underlying terrain files are also 20m square, with the grid on my mod being 10m, so there is no way to add grids greater than 20m.

RE: Cross Hatched Gridded Grass Mod

Posted: Mon Apr 28, 2008 2:25 pm
by RocketMan
ORIGINAL: PDiFolco

Thanks Rocketman, glad to see you didn't lose your "topo maps" texturing skills ! [;)]

It is just geometry PDiFolco, not Rocket Science [;)]

RE: Cross Hatched Gridded Grass Mod

Posted: Mon Apr 28, 2008 2:27 pm
by RocketMan
ORIGINAL: z1812

Hi All,

Nice addition Rocketman.

As Mraah has suggested a grid that is " in game ", scaled to represent a certain distance, and that can be toggled would be very good. I have often thought how useful this would be.

Bear in mind one can always use the target feature to measure the distance on the existing grid and get an idea of range that way. I have not done that yet because I did not think of it until reading this post. [:'(]

Regards John

Thanks z1812. I had been meaning to play around with grids, but hadn't had the time to do it yet. When I saw your grid files, I just downloaded them and modded them a bit. You did all the hard work!

RE: Cross Hatched Gridded Grass Mod

Posted: Mon Apr 28, 2008 2:56 pm
by Mraah
ORIGINAL: RocketMan
A square grid helps you to visualize terrain changes because the lines on the grid bend as the terrain elevation changes. Since a hex grid does not have straight lines, I don't know how helpful it would be to help you visualize the terrain height.

Yes ... good point. I wasn't thinking terrain changes at first.
The underlying terrain files are also 20m square, with the grid on my mod being 10m, so there is no way to add grids greater than 20m.

Thanks for measuring [:)]



RE: Cross Hatched Gridded Grass Mod

Posted: Mon Apr 28, 2008 4:27 pm
by Erik Rutins
Thanks, Rocketman. Nice mod!

RE: Cross Hatched Gridded Grass Mod

Posted: Mon Apr 28, 2008 6:36 pm
by RocketMan
Thanks Erik. I did a similar mod for Combat Mission some time ago, and it made it much easier for me to judge terrain elevations without getting all the way down to ground level.

Also, I read somewhere that Matrix was paying modders who helped to improve their games, so can I assume my check is in the mail then [;)]

RE: Cross Hatched Gridded Grass Mod

Posted: Mon Apr 28, 2008 7:02 pm
by Erik Rutins
Hm.. I saw it around here _somewhere_.... [;)]

You can see your mod in action in my Balta screenshots, those grids definitely do help with subtle contours.

RE: Cross Hatched Gridded Grass Mod

Posted: Fri Jul 11, 2008 1:36 am
by JanMasterson_slith
Hello all,

that mod looks great and i wanted to test it but it seems that attached files aren't available anymore.

Is it a mirror somewhere?

cheers

RE: Cross Hatched Gridded Grass Mod

Posted: Fri Jul 11, 2008 1:40 am
by Erik Rutins
That's an issue related to our server migration and upgrade. I expect the attachments will start working again soon.

RE: Cross Hatched Gridded Grass Mod

Posted: Fri Jul 11, 2008 4:31 pm
by JanMasterson_slith
Hello Erik,

thank you for your answer Sir, in the waiting, if one send me the files by email* for example, i could host them on my ftp and so even when all attachments will be back, we'll have a mirror.

*fdokalatgmaildotcom

cheers

RE: Cross Hatched Gridded Grass Mod

Posted: Fri Jul 11, 2008 6:37 pm
by Erik Rutins
Attachments should be working again now.

RE: Cross Hatched Gridded Grass Mod

Posted: Fri Jul 11, 2008 7:55 pm
by JanMasterson_slith
All fine now, thank you Eric.

RE: Cross Hatched Gridded Grass Mod

Posted: Wed Oct 01, 2008 5:50 am
by spellir74
I believe I heard that this is not off/on toggle able.

There is no way to make this toggle-able at all?

It will totally ruin my screen shot fetish ;-)