Variable starrting experience etc
Posted: Mon Apr 28, 2008 1:05 pm
Is there a way to arrange for a regime to produce new units with a variable starting experience level, greater than zero? Or a way to set the experience of a unit? I think the answer is "no" in both case, right? Seems that the only levers you have are the max exp level attainable from "training" and the rate at which this experience is gained.
I'd really like to have something I can use to reflect increases or decreases in new unit experience with time - eg as the bottom of the manpower barrel is scraped. And to model different basic quality levels for different regimes. You can kludge something up with these levers but it's not very satisfactory.
I assume that it wouldn't be very difficult to implement variable new unit experience levels in a future update?
I'd really like to have something I can use to reflect increases or decreases in new unit experience with time - eg as the bottom of the manpower barrel is scraped. And to model different basic quality levels for different regimes. You can kludge something up with these levers but it's not very satisfactory.
I assume that it wouldn't be very difficult to implement variable new unit experience levels in a future update?