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GPW v6

Posted: Tue Apr 29, 2008 4:33 am
by tweber
I updated the GPW scenario. After playing a few games, I felt v5 was biased in favor of the Axis. Here are the changes:

- Added trains like in WAW
- Soviets can produce conscripts until 1942
- Max xp is capped at 60 until turn 3. This limits the high Axis gains during the first 2 turns.
- I removed the Tank Destroyers from the Axis OOB
- I added 10 Heavy Tanks into the Soviet OOB
- Finland is on the sidelines until turn 5 to prevent any quick lunge to Leningrad.

RE: GPW v6

Posted: Tue Apr 29, 2008 7:42 pm
by jjdenver
Good changes I think - needed. Tom - I really feel like the Soviet northern fronts siberian arrival hex should be moved east from Tikhvin to avoid them losing those artificially if Tikhvin falls. Since they are coming from Siberia I can't see a logical reason why losing Tikhvin should cause them to be lost.

Can you let us know your thoughts on this if you don't plan to change it?

Thanks

RE: GPW v6

Posted: Tue Apr 29, 2008 9:14 pm
by JAMiAM
Since the major issue (in the NW, at least) of Leningrad being overrun by the Finns has been fixed, it shouldn't be too hard to hold Tikhivin. Still, it would be best if they appeared in Volodga, and then got strat moved to the front, as necessary.

RE: GPW v6

Posted: Tue Apr 29, 2008 9:53 pm
by jjdenver
I agree that Tikhvin is less likely to fall now - but still it can fall I think - and probably the same comment goes for the Siberians that show up near Moskva - I think moving them farther east or having an alternate arrival hex (if that is possible in the game engine) would ensure that the Soviets get them.

RE: GPW v6

Posted: Wed Apr 30, 2008 1:29 am
by tweber
Added GPW v6a with the north arrival hex for Siberians in October set to Vologda

RE: GPW v6

Posted: Mon May 05, 2008 12:05 pm
by Matto
Tweber, how it works with tech levels ? In version 6 both sides can use standard level 1 unit types like Rifle, MG etc. Each can by upgraded to level 2 like Rifle II, MG II etc. But on research page are another types of units ... Rifle 1 (Rifle and SMG), Bomber 1 (Level and dive bomber) etc. and for research Rifle 2, Bomber 2 and not standard Rifle II, MG II etc. So how it works ? Which units can I research and will work upgrade ?

RE: GPW v6

Posted: Mon May 05, 2008 12:22 pm
by Matto
Never mind ... [8D] Now I understand ...[/align]

RE: GPW v6

Posted: Mon May 05, 2008 12:42 pm
by Matto
But another question ... can soviet side build Elite infatry ? Some I found in NKVD divisions in Moscow ...[/align]

RE: GPW v6

Posted: Wed May 07, 2008 12:18 pm
by Ccr
Would anyone like to play me at GPWv6a? Have just finished my first pbem 1v1 game as sovs on a previous version (I think v5) and had a good win so am surprised the Axis need beefing up!
Do pm me if interested
Thanks
Ccr

RE: GPW v6

Posted: Mon May 12, 2008 12:52 pm
by Matto
After some turns all soviet fronts have problem with readiness of all units ... for all, that it looks we are building enough of supply ... where is a problem ?