Empire in Arms 1.02j Public Beta Avalible!
Posted: Tue Apr 29, 2008 5:25 pm
Hi everyone,
We've got a new version of the Public Beta (v1.02j) Comprehensive Update available via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. See the change list list below for details.
You can download this as a Registered Download as long as you have registered your Empire in Arms serial number in our Members Club (click on the MEMBERS link in the top nav bar).
Change List
Fixed in 1.02j Can setup more than 20 factors in Corfu for Russian setup Game will not advance with >20 factors in Corfu. (Changed in new games only!)
Fixed in 1.02j AI: Fleets not acting in large enough numbers
Fixed in 1.02j AI: Fleets not combining in best ports properly enough to defend well.
Fixed in 1.02j AI: Fleets making suicide attacks (Need more force in attacks)
Fixed in 1.02j AI: Need to improve channel guarding
Fixed in 1.02j St Petersburg is showing to be part of karelia province. This is actually correct. Map was changed to reflect proper provincial borders for new games only!
Fixed in 1.02j Game does not have second Peidmont corps (Fixed in new games only.)
Fixed in 1.02j FS income not displayed correctly.
Fixed in 1.02j MP1 able to call an MP2 ally to war when MP2 has an enforced peace period with the prospect MP target
Fixed in 1.02j When removing depot in setup phase, using remove counter button, depots do not go back to pool
Fixed in 1.02j Program is not allowing the Austrian Insurrection corps or Spanish guerillas to be loaned. Now allowing ALL units (Including sea) to be loaned!
Fixed in 1.02j program is allowing AI to stay in ports where they should NOT be allowed to!
Fixed in 1.02j game is allowing Turkey to bring back feudal units in the reinf phase
Fixed in 1.02j In PBEM games, the banners come up twice for a major power (once at the start of the reinforcement phase and another at the end). Meanwhile, the next major power in sequence never sees any banners. Order will be lt ships (minor then major) then hvy (minor then major). This could cause lt fleets from the MP to be taken before heavies of a minor. This could also solve problems with all text messages not making the transfer from player to player.
Fixed in 1.02j order in which the program takes ship losses during PBEM games is incorrect (i.e. major is coming before minor)
Fixed in 1.02j Naval retreat not selecting eligible adjacent ports
Fixed in 1.02j Some minor FS ports are being evacuated in error
Fixed in 1.02j Unable to lift blockade and save fleets when city is captured. This fix is due to the fact that ALL ports should be scanned at the end of land / reinf and sea phases so a sea phase should never start with fleets trapped in a hostile port
Fixed in 1.02j Nelson is not being recognized in blockade lifting battles
Fixed in 1.02j Depots are being included in supply warning before ending land phase. Change message to warn that depot is out of the supply chain
Fixed in 1.02j Two known bankruptcy bugs:
1) Program allows player to transfer a negative balance to controlled Free States
2) Program will not allow player to use available manpower to build militia.
Fixed in 1.02j Need more descriptive message when in setup and factors are left to place!
Fixed in 1.02j R214 has caused compatibility problem with games older than 1.02h
Fixed in 1.02j Some ships that are off the map may be seen as in a port and are trying to be evacuated
Fixed in 1.02j AI was being allowed to place forces in units that were not in the current scenario
Fixed in 1.02j Battles after some larger battles were not showing units due to the fact that the battle page of units was still on page 2!
Fixed in 1.02j Eliminated status text showing of diplomatic intent when trying alliances
We've got a new version of the Public Beta (v1.02j) Comprehensive Update available via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. See the change list list below for details.
You can download this as a Registered Download as long as you have registered your Empire in Arms serial number in our Members Club (click on the MEMBERS link in the top nav bar).
Change List
Fixed in 1.02j Can setup more than 20 factors in Corfu for Russian setup Game will not advance with >20 factors in Corfu. (Changed in new games only!)
Fixed in 1.02j AI: Fleets not acting in large enough numbers
Fixed in 1.02j AI: Fleets not combining in best ports properly enough to defend well.
Fixed in 1.02j AI: Fleets making suicide attacks (Need more force in attacks)
Fixed in 1.02j AI: Need to improve channel guarding
Fixed in 1.02j St Petersburg is showing to be part of karelia province. This is actually correct. Map was changed to reflect proper provincial borders for new games only!
Fixed in 1.02j Game does not have second Peidmont corps (Fixed in new games only.)
Fixed in 1.02j FS income not displayed correctly.
Fixed in 1.02j MP1 able to call an MP2 ally to war when MP2 has an enforced peace period with the prospect MP target
Fixed in 1.02j When removing depot in setup phase, using remove counter button, depots do not go back to pool
Fixed in 1.02j Program is not allowing the Austrian Insurrection corps or Spanish guerillas to be loaned. Now allowing ALL units (Including sea) to be loaned!
Fixed in 1.02j program is allowing AI to stay in ports where they should NOT be allowed to!
Fixed in 1.02j game is allowing Turkey to bring back feudal units in the reinf phase
Fixed in 1.02j In PBEM games, the banners come up twice for a major power (once at the start of the reinforcement phase and another at the end). Meanwhile, the next major power in sequence never sees any banners. Order will be lt ships (minor then major) then hvy (minor then major). This could cause lt fleets from the MP to be taken before heavies of a minor. This could also solve problems with all text messages not making the transfer from player to player.
Fixed in 1.02j order in which the program takes ship losses during PBEM games is incorrect (i.e. major is coming before minor)
Fixed in 1.02j Naval retreat not selecting eligible adjacent ports
Fixed in 1.02j Some minor FS ports are being evacuated in error
Fixed in 1.02j Unable to lift blockade and save fleets when city is captured. This fix is due to the fact that ALL ports should be scanned at the end of land / reinf and sea phases so a sea phase should never start with fleets trapped in a hostile port
Fixed in 1.02j Nelson is not being recognized in blockade lifting battles
Fixed in 1.02j Depots are being included in supply warning before ending land phase. Change message to warn that depot is out of the supply chain
Fixed in 1.02j Two known bankruptcy bugs:
1) Program allows player to transfer a negative balance to controlled Free States
2) Program will not allow player to use available manpower to build militia.
Fixed in 1.02j Need more descriptive message when in setup and factors are left to place!
Fixed in 1.02j R214 has caused compatibility problem with games older than 1.02h
Fixed in 1.02j Some ships that are off the map may be seen as in a port and are trying to be evacuated
Fixed in 1.02j AI was being allowed to place forces in units that were not in the current scenario
Fixed in 1.02j Battles after some larger battles were not showing units due to the fact that the battle page of units was still on page 2!
Fixed in 1.02j Eliminated status text showing of diplomatic intent when trying alliances