Re Tac A.I.
Posted: Thu May 01, 2008 5:16 pm
Hi All,
As I play more I am starting to think that a somewhat active Tac A.I. would be advisable. Here are 3 situations I encountered in the last game I played where a Tac A.I. would have been useful.
1. A Sd Kpfw 250 wandered into the sights of my 45mm AT gun. The AT gun kept firing and firing. I thought that the 250 should attempt to move away to escape the AT fire. It did not.......turn after turn. After one turn I thought maybe the driver is stunned or stupid as an explanation for his suicidal behaviour. It took 4 full turns before he was killed. So the 250 just stayed there taking withering fire until he died.
2. I rushed a group of infantry under smoke to close assault a Stug. They came under heavy fire while emerging from the smoke and just did nothing for the balance of the turn order. No attempt to gain cover. Perhaps something is factored in like falling to the ground but it did not show in the animations nor in their "state". ( 1 squad lost )
3. A single Mortar unit that does not falter in defense against a Tank.........until the Tank kills it.
I am not one for explicit realism as it can get into the way of good game play. However the odd behaviour of some units, some of the time, in every game I have played, is bewildering, both in terms of game play and/or realism.
I also favour a command and control consideration. In my view, it lends an exciting extra dimension to the game. Some people may not want that level of detail but it could always be toggled as in Steel Panthers.
The above issues are not game breakers for me at all. I am quite enjoying PCK. Just the same you may want to think about the above for the next installment.
Regards John
As I play more I am starting to think that a somewhat active Tac A.I. would be advisable. Here are 3 situations I encountered in the last game I played where a Tac A.I. would have been useful.
1. A Sd Kpfw 250 wandered into the sights of my 45mm AT gun. The AT gun kept firing and firing. I thought that the 250 should attempt to move away to escape the AT fire. It did not.......turn after turn. After one turn I thought maybe the driver is stunned or stupid as an explanation for his suicidal behaviour. It took 4 full turns before he was killed. So the 250 just stayed there taking withering fire until he died.
2. I rushed a group of infantry under smoke to close assault a Stug. They came under heavy fire while emerging from the smoke and just did nothing for the balance of the turn order. No attempt to gain cover. Perhaps something is factored in like falling to the ground but it did not show in the animations nor in their "state". ( 1 squad lost )
3. A single Mortar unit that does not falter in defense against a Tank.........until the Tank kills it.
I am not one for explicit realism as it can get into the way of good game play. However the odd behaviour of some units, some of the time, in every game I have played, is bewildering, both in terms of game play and/or realism.
I also favour a command and control consideration. In my view, it lends an exciting extra dimension to the game. Some people may not want that level of detail but it could always be toggled as in Steel Panthers.
The above issues are not game breakers for me at all. I am quite enjoying PCK. Just the same you may want to think about the above for the next installment.
Regards John