Page 1 of 1
Tutorial
Posted: Fri May 02, 2008 1:47 pm
by Peter Fisla
I have all the SSG operational wargames, though I have to say my all time #1 wargame from SSG is still the original TAO/TAO2. The rules are simple, the interface is clean, the game had tutorial that struck a cord with my brain and the AI is a lot of fun to play against

Somehow every DB game release after that didn't give me the same kind of fun factor, the interface is a bit more busier the tutorials were not as easy to follow...now this I believe is just me. I'm tactical WW2 wargamer first, on operational level I need a good tutorial to get me started. I like all the SSG operational wargames though in the end...and of course want to give my full support to SSG as there are very few companies that make wargames anymore. I'm hoping that perhaps Khrakov will have tutorial that will be easy to follow and I'm hoping that that interface will less busy. I have to say I'm looking forward to the Khrakov game, I'm interested to see how the engine has evolved and how the "AO" feature will influence the gameplay.
Peter
PS: I'm trying to read everything I get my hands on regarding Khrakov...keep it coming
RE: Tutorial
Posted: Fri May 02, 2008 2:15 pm
by e_barkmann
Hi Peter
Just a note to say that SSG have an easy to follow, full tutorial included in the game manual for Kharkov.
I have been playing with the new engine for some time and it is feeling developed; 'right' - but not as complicated as the Battlefront interface. It's focused on combat and HQ units these days and the information presented to make good decisions is well thought out.
I'm looking forward to some challenging PBEM games once it's released, especially with the myriad of new AO options for either side.
[ps finally got VoTG a couple of weeks ago...played a couple of scens already - gotta love ASL!]
take care
cheers Chris
RE: Tutorial
Posted: Fri May 02, 2008 2:40 pm
by Adam Parker
ORIGINAL: Peter Fisla
PS: I'm trying to read everything I get my hands on regarding Khrakov...keep it coming
The ultimate:
Kharkov 1942 Glantz
But photocopy pages 62 and 63 - you'll need those maps close at hand to follow the geographical narrative Glantz sets forth throughout.
RE: Tutorial
Posted: Fri May 02, 2008 2:59 pm
by e_barkmann
Adam, the reviews indicate 'dry' story telling and a mainly Soviet view - what are your thoughts?
RE: Tutorial
Posted: Fri May 02, 2008 5:38 pm
by Peter Fisla
ORIGINAL: Chris Merchant
Hi Peter
Just a note to say that SSG have an easy to follow, full tutorial included in the game manual for Kharkov.
I have been playing with the new engine for some time and it is feeling developed; 'right' - but not as complicated as the Battlefront interface. It's focused on combat and HQ units these days and the information presented to make good decisions is well thought out.
I'm looking forward to some challenging PBEM games once it's released, especially with the myriad of new AO options for either side.
[ps finally got VoTG a couple of weeks ago...played a couple of scens already - gotta love ASL!]
take care
cheers Chris
Cool stuff Chris, thanks for all the interesting info...I'm looking forward to Kharkov.
Peter
PS: Regarding XASL, I have further refined the AI and I'm doing serious testing for few months before I move onto implementation of vehicles. I'm also playing VotG Solitaire ASL mission with a friend of mine using VASL.
RE: Tutorial
Posted: Fri May 02, 2008 5:46 pm
by Peter Fisla
ORIGINAL: Adam Parker
ORIGINAL: Peter Fisla
PS: I'm trying to read everything I get my hands on regarding Khrakov...keep it coming
The ultimate:
Kharkov 1942 Glantz
But photocopy pages 62 and 63 - you'll need those maps close at hand to follow the geographical narrative Glantz sets forth throughout.
Hmmm...seems out of print, I was thinking of the following:
http://www.amazon.com/Battle-Kharkov-Wi ... 335&sr=1-2
RE: Tutorial
Posted: Fri May 02, 2008 7:31 pm
by Ron
ORIGINAL: Chris Merchant
Adam, the reviews indicate 'dry' story telling and a mainly Soviet view - what are your thoughts?
Yes that's been my experience with Glantz also. For all his lamentations of material from the German POV, it is a little disappointing to see the same from the Russian POV lol. I wonder, why not a truly balanced POV?
Anyways what has been your experience with the AI in Kharkov?
RE: Tutorial
Posted: Sat May 03, 2008 1:43 am
by e_barkmann
Anyways what has been your experience with the AI in Kharkov?
I believe the routines are being tweaked at the moment, so it's too early to give an accurate appraisal, however with Gregor's blessing I'll make some comments later on.
cheers
RE: Tutorial
Posted: Sat May 03, 2008 5:16 am
by Adam Parker
ORIGINAL: Chris Merchant
Adam, the reviews indicate 'dry' story telling and a mainly Soviet view - what are your thoughts?
Hi Chris. This was the book that HPS used as its main resource when designing PzC Kharkov 42 way back when, so that says a lot.
Btw there is probably a copy available at
Hylands Bookstore in Melbourne, that's where I picked up mine - and Peter they do overseas mail order:
Hylands Bookstore
I took this book on a trip to Brisbane once - and yeah it is very detailed! Glantz seems to delight in placing every unit throughout the narrative not only in terms of the closest town but every shetl, yeshiva, post office box, Seven Eleven and McDonalds if he can [:D]
I mean photocopying those maps I mentioned above is imperative imo - I cut my photocopies out and laminated them and looked like a right tool on the plane reading a paragraph, flipping around my maps and then going back to the story [:D]
But in terms of being complete, it surely is. One of Glantz's first "mainstream" publications. It's a goodie for a game like this. With quality gloss pages, its a small but heavy book too.
The Soviet insight is what makes it so valuable. Stavka did not hold back analysing its performance. Taking the action from this pov, very well highlights the performance of the Germans too. Thankfully, this is no Paul Carrel (Scorched Earth etc) story book. But I like those too [:)]
Cheers,
Adam.
RE: Tutorial
Posted: Sat May 03, 2008 5:22 am
by Adam Parker
Eg: [X(]

RE: Tutorial
Posted: Sat May 03, 2008 11:37 am
by Erik Rutins
I've got that one - we used some of the info in it for Panzer Command: Kharkov as well. If you're interested in the battle, it's well worth having.
RE: Tutorial
Posted: Sun May 04, 2008 7:26 am
by Howard7x
Any news on the scenario editor? Has it been refined since BF? Is it back to BIN standard or even better?