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autisave names
Posted: Fri May 02, 2008 10:48 pm
by PatinAZ
Not sure if this has been reported before.
During normal play of a scenario. I have the autosave set to save every X minutes usually like 4 or 5. And I make a 'save as' to name I pick, like 'ICELAND01'. Then when the game does the autosave, it saves over the last save name that I used!! It saves to ICELAND01 too.
While this is not a critical item, it is kind of annoying. I have had to go to the saves in the folder and search for the most recent save at times. It has been doing this since HC Gold at least.
------>>>> Pat in the desert
RE: autisave names
Posted: Fri May 02, 2008 11:44 pm
by CV32
ORIGINAL: PatinAZ
Not sure if this has been reported before. During normal play of a scenario. I have the autosave set to save every X minutes usually like 4 or 5. And I make a 'save as' to name I pick, like 'ICELAND01'. Then when the game does the autosave, it saves over the last save name that I used!! It saves to ICELAND01 too. While this is not a critical item, it is kind of annoying. I have had to go to the saves in the folder and search for the most recent save at times. It has been doing this since HC Gold at least.
------>>>> Pat in the desert
Yep, its always been that way. Just a matter of getting used to the way the savegames are set up. I actually prefer it.
RE: autisave names
Posted: Sat May 03, 2008 1:37 am
by TonyE
In 2008.024 we left some of the debugging tools enabled since they might come in useful for players, one is iterative saving. It is a meager function that deserves more effort to be a real release function but it works as is.
Iterative saving is enabled on the command line, so make yourself a new shortcut to Winharp32.exe
On the command line, make it look like C:\Games\HCE2008.024\Winharp32.exe -s -t 1.0
keeping your own path to HCE of course (default C:\Matrix Games\HCE\Winharp32.exe
it is the switches that we are concerned with.
-s means enable iterative saving
-t 1.0 means save the game every 1.0 real life minutes (0.25 to save every 15 seconds, etc.).
the saves are placed in the c:\temp\autosave\ folder. If you were playing GIUK 1.0, and hadn't changed your save game name, you would see files build up in c:\temp\autosave\ over time (except if HCE isn't on drive C, it appears the autosaves go on whatever drive HCE lives on)...
0001 - autosave.hp1
0002 - autosave.hp2
.
.
.
So it gives you an easy, if klunky way to have saves made by the game with somewhat unique names.
This is not enabled in 2007.000, but is enabled in 2008.024.
RE: autosave names
Posted: Sun May 04, 2008 8:15 pm
by PatinAZ
Thanks for the reply Tony. Like I said not a huge problem but it just does not work as I'd expect from other software. I will try the command line option that you gave.
Realtime minutes sounds like it means time on the clock rather than game time, so if it's saving every 3 minutes, that could be 3 minutes when game was mostly paused or 3 minutes when it's running at 10:1 time (so game-time could be anywhere from near 0 to 30 minutes-or more).