Page 1 of 1
simnumbers matching 3d numbers?
Posted: Sun May 04, 2008 8:10 am
by micvik
I am really enjoying the game at the moment using hack's playbooks with some slight modifications I am getting good stats in the 3d engine. I am still having trouble getting the sim engine to match though. For example the leading tacklers in the sim engine are d-linemen but in the 3d engine DBs and LBs make most of the tackles. I have done some experimentation with varying results. I was wondering does anyone have advice for editing the simdat files.
RE: simnumbers matching 3d numbers?
Posted: Mon Aug 04, 2008 2:35 am
by chad56s
I'm going to revive this topic if I may.
I too am using hack's playbooks. Still, I'm getting some very paltry 3D stats. Scoring rarely goes over 14 (15 min. quarters, 40 sec playclock). I know that others are getting pretty good results with these (and other) playbooks so I'm beginning to look at other culprits. I've been running games on a league that has been simmed through 5 seasons, so I'm pretty sure it's not the players who are at fault (maybe I need to rathchet the defenses down a notch though?)
How many people modify their constants.dat file? What are the parts of it that other people are modifying? Are there any other files or anything else that should be modified?
And, then, as micvik wondered - anybody have some simdat files that seem to produce results consistent with 3d?