Mines in Game
Posted: Mon May 05, 2008 3:15 pm
for my Kursk scenario i want make mines.
Okay, i set a new landscape type with movecost for all movetyps : 80 APs.
Mines only can set to normal plains.No mountains etc.
Now i set a new loctype as minefield. Engineers can now blow the location and set the landscape back to plains.Until here all okay.
Now my problem, when i set a minefield on a plain with a road,no effect more with the minefield.Roads have own rules to the consumption of the actionspoints.
How can one solve that?
V.
Okay, i set a new landscape type with movecost for all movetyps : 80 APs.
Mines only can set to normal plains.No mountains etc.
Now i set a new loctype as minefield. Engineers can now blow the location and set the landscape back to plains.Until here all okay.
Now my problem, when i set a minefield on a plain with a road,no effect more with the minefield.Roads have own rules to the consumption of the actionspoints.
How can one solve that?
V.