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Gameclock problem

Posted: Thu May 08, 2008 7:22 pm
by ghoward
I just took my first look at the game. I use a 3 monitor system with a total resolution of 3840x1024 across the three screens. This is ideal for windowed games like harpoon, you can spread across two+ screens and have everything in view. To do this I need to run the game in partial (not full)screen mode and pull the sides out from the center to make the window wider that a single screen. If I run in full screen mode I get a 1280x1024 locked on my center screen. This stretching worked just fine with ec2000, but with hpce (build 2008.24) in partial screen mode, at any width, I lose the righthandmost 2 digits on the game clock in the bottom right hand corner of the screen. I cant see the seconds in either current time or time to go mode. I know no one but me ever tried to play in partial screen so this will be an uncommon complaint. Could one of you with a single monitor system take a look at the display in partial screen mode and see if you are missing clock parts too, or if it is just me with my oddball configuration?

RE: Gameclock problem

Posted: Thu May 08, 2008 9:11 pm
by cpdeyoung
I see the ten's digit of the seconds, but not the one's digit.  This is on a single monitor, run from my laptop driving a 1024 by 768 Dell monitor.
 
Chuck

RE: Gameclock problem

Posted: Fri May 09, 2008 1:20 am
by TonyE
barerabbit, I know it probably isn't worth getting your digits back but if you use a lower DPI for your display, you should get the digits back (i.e. back to smaller fonts instead of large fonts).
 
 

RE: Gameclock problem

Posted: Fri May 09, 2008 4:45 pm
by ghoward
Thanks Tony, Going to 72 DPI gave the clock lots of space, but I will have to have a younger set of eyes installed to see it. Would it be possible to move the separator bar a scoch to the left to increase clock space in the next patch? I cant remember what activity goes on to the right of that bar and how much real estate it needs. Been awhile since I played, but I recall that the seconds count was like the heartbeat of the game. Thanks for your help

I meant activity to the LEFT of the bar. Pay attention, dummy

RE: Gameclock problem

Posted: Fri May 09, 2008 5:34 pm
by TonyE
I've added it to my to do list, no promises but I think the clock spot will be wider in the next patch.
 
 

RE: Gameclock problem

Posted: Sat May 10, 2008 7:29 pm
by TonyE
Okay, in build 2008.040 the clock display changes width with DPI changes (and is made a little wider to boot).  So you'll see it in the next patch.