AI and decision process
Posted: Fri May 09, 2008 6:38 am
Hello to all of you, fans of WiF,
I've read the threads in this forum since 2005, but I have a question that I can't remember if it was already answered. [&:]
The question is about the AI: In a given situation, will the decision of the AI be always the same, or taken in a range of possible good decisions ?
Some examples (always in a given situation):
- When placing a new unit on the map. This unit will be placed always at the same location?
- When deciding to attack an hex. The ground strike / ground support will be always the same?
- Will the decision of attacking one hex or another will be always the same?
I'm not speacking of the result of the attack, but only of the decision. There are too many "strategic" games having an AI that become too obvious after playing 2-3 games. So I hope the decision process will be able to surprise me.
Thank you very much,
Alain
I've read the threads in this forum since 2005, but I have a question that I can't remember if it was already answered. [&:]
The question is about the AI: In a given situation, will the decision of the AI be always the same, or taken in a range of possible good decisions ?
Some examples (always in a given situation):
- When placing a new unit on the map. This unit will be placed always at the same location?
- When deciding to attack an hex. The ground strike / ground support will be always the same?
- Will the decision of attacking one hex or another will be always the same?
I'm not speacking of the result of the attack, but only of the decision. There are too many "strategic" games having an AI that become too obvious after playing 2-3 games. So I hope the decision process will be able to surprise me.
Thank you very much,
Alain