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P-bem security
Posted: Tue May 20, 2008 6:49 pm
by loricas
actually the Japanese player can make the turn execution illimited number of time and save the most good for him: It's possible to put the save before the Japan can see it?? I know that Witp player are rich of fair play but why give that temptation??
RE: P-bem security
Posted: Tue May 20, 2008 7:05 pm
by Charbroiled
ORIGINAL: loricas
actually the Japanese player can make the turn execution illimited number of time and save the most good for him: It's possible to put the save before the Japan can see it?? I know that Witp player are rich of fair play but why give that temptation??
I don't understand what you are saying.
The way it is now, the Japanese player DOES NOT see the execution of the turn until after the Allied player issue their orders. When the Japanese player gets the turn back from the Allied player, the combat that starts when loading the save is from the turn before. No matter how many times the japanese player runs it, he will get the same results.
RE: P-bem security
Posted: Tue May 20, 2008 7:21 pm
by Terminus
When the Japanese player executes the turn (after he had it returned from the Allied player) he CAN do it as many times as he wants, but it'll be the same result every time. There's no way to get a "better result", not in stock nor in AE.
RE: P-bem security
Posted: Tue May 20, 2008 7:21 pm
by loricas
Yes the yapan can't change the orders, but the die rolls of the preceding turn are made in the resolution phase. start a new p-bem game with no historical turn, made no change, save, load as the allied made no change. save. this is the save the hipotetical allied player send to japan player: load from this slot and you see what I say: every time you load from the result are slighty different, the combat report and the combat save are changed also.
You can't change the oeder but you can choice the best die rolls you want.
RE: P-bem security
Posted: Tue May 20, 2008 7:22 pm
by Terminus
This is not true. The game is coded to avoid that particular cheat today, and the AE is no different.
RE: P-bem security
Posted: Tue May 20, 2008 7:29 pm
by loricas
I noticed that becouse of a black-out whan i'm making my turn as Japan: a sub near palembang sunk a AK and was sunked from escort: due to black out i reload the initial save: the sub same sub this time sunk a AK and survive the escort response. after that i made a lot of test (stock 1.806 version) of the first turn: every time (and i reenter as allied to check the situation after the strike) the PH strike give different result: different number of B5N that carry torpedo and different number of damage
RE: P-bem security
Posted: Tue May 20, 2008 7:34 pm
by loricas
I found it the first time with 1.6 and i don't play witp from that. maybe i speak of a trouble surpassed and when i test, yesterday, the 1.806 I seem taht the trouble are here. I remade the test to see what appen. sorry if i reported of a passed thing
RE: P-bem security
Posted: Tue May 20, 2008 7:58 pm
by wild_Willie2
ORIGINAL: loricas
I noticed that becouse of a black-out whan i'm making my turn as Japan: a sub near palembang sunk a AK and was sunked from escort: due to black out i reload the initial save: the sub same sub this time sunk a AK and survive the escort response. after that i made a lot of test (stock 1.806 version) of the first turn: every time (and i reenter as allied to check the situation after the strike) the PH strike give different result: different number of B5N that carry torpedo and different number of damage
Ok, when we are talking about the FIRST turn of the game, there was no "previous" turn where the diceroll was fixed for this turn. So running the first turn (WITH allied suprise ON, meaning NO allied "move" variable to change the outcome of the turn) there CAN be some variation per turn when you replay an AI game, BUT!!!:
Remember that when a PBEM game is played, the second player has to password protect his game on his first turn (even IF that turn is played with allied surprise "ON"). Once the allied player has protected his game, the japanese player can't rerun the ENTIRE first turn anymore because this means using a save game BEFORE the allied player set his password, effectivly DELETING the allied players password.
So, in a PBEM game you simply CAN NOT rerun turn 1 umpteem times in order to get a perfect result for the japanese player, however, in a AI game you can.....
RE: P-bem security
Posted: Tue May 20, 2008 8:37 pm
by Uamaga
ORIGINAL: loricas
I noticed that becouse of a black-out whan i'm making my turn as Japan: a sub near palembang sunk a AK and was sunked from escort: due to black out i reload the initial save: the sub same sub this time sunk a AK and survive the escort response. after that i made a lot of test (stock 1.806 version) of the first turn: every time (and i reenter as allied to check the situation after the strike) the PH strike give different result: different number of B5N that carry torpedo and different number of damage
As people are saying there is no way to choose the better outcome because resolution phase is executed only after both japanese and allied give their orders. Once allies give their orders the outcome of next turn is determined - unless Allied player will agree explicitly to repeat a turn of course.
If I understand correctly what you are saying regarding PH attack tests they all related to restarting over and over 1st turn results (with hopefully same orders given every time), right? If so there is nothing strange in the differences you see. Every time the game is started the starting point (the seed) of the pseudo-random sequence of numbers is determined in random way (probably using current day/time value or similar technique). Numbers from that infinite sequence will be then used one by one to determine "die roll" results. Once the sequence is selected at 1st turn it is fixed - where and when particular numbers from the sequence will be used however depend on orders given by players in following turns.
So every time you start a game different sequence is used but again: for PBEM Japanese player has only one chance to give its 1st turn orders before it must give the turn back to his opponent. And if Japanese "cheat" against AI, well as somebody said - AI never complains [:)]
Thinking a bit more there IS (but very small) issue I think: it is related to air group transfer orders. They are executed at once so it leaves players a chance to repeat - with the only benefit which comes to mind is limiting op losses. Not good surely but not really big issue either and please notice it's relevant to both players (dunno why always only Japanese players are suspected and treated as evils [8|].
Anyway it is one more reason IMO to move air transfers from order to resolution phase - making them one more kind of air mission which is subject to LRCAP and other air mission rules would be more natural I think.
RE: P-bem security
Posted: Tue May 20, 2008 8:40 pm
by loricas
Yes I'm in error. I see that the test of yesterday i made in my old Pc, where it was the 1.6. now i remade it with 1.806 and the cheat is not possible.apologize for the false alarm, and thanks to terminus for the reply