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Generic Weapon System

Posted: Wed May 21, 2008 10:09 am
by RyanCrierie
Bashed this together over a couple of nights; what do you think?

Trying to expand the PZK engine to include more modern stuff, while retaining commonality with WWII.

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Sleep time now, posted it for commentary; yes I realize that I extended the weapons "kill" range for a squad well out to about 80% of the map, when you include the squad automatic weapon; but we can fix this by making fire at such ranges very inaccurate, unless you have a heavy tripod mount for your MG.....

RE: Generic Weapon System

Posted: Wed May 21, 2008 11:03 am
by Mobius
I wouldn’t go much higher than a 5 firepower for most things as a squad of Russians with PPSh-41s and a DP LMG only have 5 firepower. (Remember they get to fire up to 5 times a phase.) Assault rifles don’t put out the lead of SMGs though they have longer ranges.

I think the highest firepower in the modern rules is 9 which is a 105mm bee-hive round.

RE: Generic Weapon System

Posted: Wed May 21, 2008 6:36 pm
by Erik Rutins
It's a good idea, but the total firepower values are too high in some cases. You should consider some "diminishing returns" on some of the multiple MGs.

Modern Weapon Systems

Posted: Fri May 23, 2008 4:23 pm
by Mobius
Here is a spreadsheet translation of the Modern Armor infantry tables into PCK values.
Note these tables haven't been updated since 1992.


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