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Ship Damage
Posted: Wed May 21, 2008 12:49 pm
by Mike Solli
What's the difference between major and regular damage?
RE: Ship Damage
Posted: Wed May 21, 2008 1:26 pm
by Terminus
Regular damage can be patched up by the crew of the ship, major damage needs a repair yard.
RE: Ship Damage
Posted: Wed May 21, 2008 3:52 pm
by bradfordkay
Can engine damage be repaired by the crew, or is that major damage?
RE: Ship Damage
Posted: Wed May 21, 2008 4:00 pm
by Don Bowen
Two of the damage types have a "major" component - Float and Engine.
For both, major is portion of the total damage. ie. a ship might have 50 points of engine damage, 20 of which is major (and 30 therefore not major).
In this case, the ship could be repaired down to 20 using non-shipyard repair facilities, at which point it would have 20 total/20 major. It would have to move to a shipyard to repair the major.
Think of major damage as, well, major damage. Big holes in the hull or pieces missing fore or aft. Engines in bits and pieces, screws gone, drive shafts with interesting curves, boiler rooms with nothing left resembling a boiler...
RE: Ship Damage
Posted: Wed May 21, 2008 5:37 pm
by John Lansford
Will the "major damage" category list what is damaged? Or is it abstract? IOW, if the engine room has been hit, or a turret put out of commission, will that go on the "major damage" list?
RE: Ship Damage
Posted: Wed May 21, 2008 6:16 pm
by witpqs
ORIGINAL: Don Bowen
Two of the damage types have a "major" component - Float and Engine.
For both, major is portion of the total damage. ie. a ship might have 50 points of engine damage, 20 of which is major (and 30 therefore not major).
In this case, the ship could be repaired down to 20 using non-shipyard repair facilities, at which point it would have 20 total/20 major. It would have to move to a shipyard to repair the major.
Think of major damage as, well, major damage. Big holes in the hull or pieces missing fore or aft. Engines in bits and pieces, screws gone, drive shafts with interesting curves, boiler rooms with nothing left resembling a boiler...
Is this done by a formula or tracked separately? In other words, is X% of damage always major damage?
RE: Ship Damage
Posted: Thu May 22, 2008 1:13 am
by pad152
RE: Ship Damage
Posted: Thu May 22, 2008 12:01 pm
by Montbrun
On the subject of ship damage, are we able to assign shipyard repair points, or establish some sort of ship repair priority queue?
RE: Ship Damage
Posted: Thu May 22, 2008 12:27 pm
by Terminus
ORIGINAL: Brad Hunter
On the subject of ship damage, are we able to assign shipyard repair points, or establish some sort of ship repair priority queue?
No to the first part of your question, yes to the second.
RE: Ship Damage
Posted: Thu May 22, 2008 12:44 pm
by HansBolter
Your link doesn't go to one of the screen shots, it goes to all of them. Which one are you referring to?
RE: Ship Damage
Posted: Thu May 22, 2008 12:56 pm
by Gem35
SO, only major damage can be repaired at a port with a shipyard?
A port without a shipyard and say, 3 AR ships plus a Fleet HQ does not have the ability to reduce major damage at all and a port such as Diamond Harbor with a small shipyard can repair any ship with major damage?
RE: Ship Damage
Posted: Thu May 22, 2008 1:08 pm
by Terminus
Not any ship, no. There's also a separate tonnage limit to consider.
And "major damage" (as Don hinted at earlier) is the stuff that really requires a ship to be taken out of the water.
RE: Ship Damage
Posted: Thu May 22, 2008 3:00 pm
by Don Bowen
ORIGINAL: John Lansford
Will the "major damage" category list what is damaged? Or is it abstract? IOW, if the engine room has been hit, or a turret put out of commission, will that go on the "major damage" list?
It is abstract. There are only two types - Engine and Floatation. Weapons damage is handled differently - the turret is entirely out of commission until repaired.
RE: Ship Damage
Posted: Thu May 22, 2008 3:16 pm
by Don Bowen
ORIGINAL: Gem35
SO, only major damage can be repaired at a port with a shipyard?
A port without a shipyard and say, 3 AR ships plus a Fleet HQ does not have the ability to reduce major damage at all and a port such as Diamond Harbor with a small shipyard can repair any ship with major damage?
There are two types of major damage, engine and floatation.
Major engine damage can only be repaired in a shipyard. It can not be repaired anywhere else.
Major floatation damage can be repaired in a shipyard or by a floating drydock (ARD). It can not be repaired anywhere else.
Shipyard capacity is related to number of shipyard points. A 50-point ship yard can handle ships up to 50,000 tons. It can handle smaller ones, it can not handle larger ones. It tops out when it is assigned 50,000 tons of ships (either one 50k, two 25k, etc). A big ship needs to go to a big shipyard to get major damage repaired. We did not implement a limit on ship tonnage for ARDs as the intent is to only represent the larger, full capacity ones in the OOB.
RE: Ship Damage
Posted: Thu May 22, 2008 3:33 pm
by Montbrun
"floating drydock (ARD)."
Oooh - nice - do we access to the Fleet Train?
RE: Ship Damage
Posted: Thu May 22, 2008 3:35 pm
by Terminus
Something close to it, certainly.[;)]
RE: Ship Damage
Posted: Thu May 22, 2008 3:57 pm
by Dixie
Major hull damage? [:D]

RE: Ship Damage
Posted: Thu May 22, 2008 4:13 pm
by John Lansford
So weapon damage is shown and repaired as current, then; weapon mount out of action and can only be repaired in a shipyard. Is this correct? If it is correct, then would a ship needing weapon repair count against the tonnage limit for a shipyard as you mentioned earlier?
RE: Ship Damage
Posted: Thu May 22, 2008 4:35 pm
by Javakamp
ORIGINAL: Don Bowen
Two of the damage types have a "major" component - Float and Engine.
For both, major is portion of the total damage. ie. a ship might have 50 points of engine damage, 20 of which is major (and 30 therefore not major).
How will you be abkle to tell if part of the damage listed is major damage?
RE: Ship Damage
Posted: Thu May 22, 2008 5:58 pm
by Mike Solli
ORIGINAL: Javakamp
ORIGINAL: Don Bowen
Two of the damage types have a "major" component - Float and Engine.
For both, major is portion of the total damage. ie. a ship might have 50 points of engine damage, 20 of which is major (and 30 therefore not major).
How will you be abkle to tell if part of the damage listed is major damage?
Here you go:
