Sonobuoy blues (and reds, and greens...)
Posted: Sun May 25, 2008 6:43 am
Sonobuoy mission cancels
Sonobuoy mission cancels on its own due to inability to deploy active sonobuoy and causes all other helo sonobuoy formation patrols to revert to Minimal loadout.
1. Run [under PDb] the "Gauntlet" test scenario included in this post, playing it from NATO side, with Staff Assistant enabled to handle Formation Patrols and 1:60s time compression
2. Sail group towards Narvik
3. Two sonobuoy patrols have been assigned to the group. One with (1) SH-60 SeaHawk and one with (1) Lynx
4. SeaHawk has both active and passive sonobuoys. Lynx has only active buoys.
5. SeaHawk formation patrol executes properly and lays assigned string of sonobuoys.
6.1) Lynx helo (with torpedoes) launches and reports, "Lynx is out of relevant ammo; ordered to land". This likely occurs because the AI can only drop passive buoys and the Lynx is only armed with active buoys.
6.2) A second Lynx is launched and the same message is repeated immediately. Both helos hover
6.3) The second SeaHawk helo on the deck gets changed to Minimal loadout
6.4) Both Lynx helos land, re-arm, and revert to Minimal loadout
6.5) After re-fueling, a second SeaHawk (without torpedo loadout) is launched with Minimal loadout to fulfill the Patrol zone previously assigned to a single Lynx.
7. When airborne SeaHawks run out of sonobuoys, a Lynx (with Minimal loadout) will launch to try and replace them, but they will just hover.
8. When the SeaHawks land to re-fuel, their torpedo loadout will be lost and the helos launch with Minimal loadout.
[NOTE: This is only ONE of the MANY problems I found while testing the simple "Gauntlet" scenario rebuilt for ANW from Harpoon Classic Commander Edition. Other problems include the already known but still dreaded:
Unarmed units not engaged
Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.
...which causes to the USSR planes to just orbit over Narvik, thus advertising their presence, instead of blasting the radars into the next time zone and then attack the NATO formation with almost no warning. That this can be done is demonstrated by the fact that, under the old 3.6.3, the USSR planes attack the land units at Narvik first, as they should - this behaviour was broken in ANW; to check this, run the "GautH3.scn" test scenario, included in the .zip, under 3.6.3.]
Sonobuoy mission cancels on its own due to inability to deploy active sonobuoy and causes all other helo sonobuoy formation patrols to revert to Minimal loadout.
1. Run [under PDb] the "Gauntlet" test scenario included in this post, playing it from NATO side, with Staff Assistant enabled to handle Formation Patrols and 1:60s time compression
2. Sail group towards Narvik
3. Two sonobuoy patrols have been assigned to the group. One with (1) SH-60 SeaHawk and one with (1) Lynx
4. SeaHawk has both active and passive sonobuoys. Lynx has only active buoys.
5. SeaHawk formation patrol executes properly and lays assigned string of sonobuoys.
6.1) Lynx helo (with torpedoes) launches and reports, "Lynx is out of relevant ammo; ordered to land". This likely occurs because the AI can only drop passive buoys and the Lynx is only armed with active buoys.
6.2) A second Lynx is launched and the same message is repeated immediately. Both helos hover
6.3) The second SeaHawk helo on the deck gets changed to Minimal loadout
6.4) Both Lynx helos land, re-arm, and revert to Minimal loadout
6.5) After re-fueling, a second SeaHawk (without torpedo loadout) is launched with Minimal loadout to fulfill the Patrol zone previously assigned to a single Lynx.
7. When airborne SeaHawks run out of sonobuoys, a Lynx (with Minimal loadout) will launch to try and replace them, but they will just hover.
8. When the SeaHawks land to re-fuel, their torpedo loadout will be lost and the helos launch with Minimal loadout.
[NOTE: This is only ONE of the MANY problems I found while testing the simple "Gauntlet" scenario rebuilt for ANW from Harpoon Classic Commander Edition. Other problems include the already known but still dreaded:
Unarmed units not engaged
Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.
...which causes to the USSR planes to just orbit over Narvik, thus advertising their presence, instead of blasting the radars into the next time zone and then attack the NATO formation with almost no warning. That this can be done is demonstrated by the fact that, under the old 3.6.3, the USSR planes attack the land units at Narvik first, as they should - this behaviour was broken in ANW; to check this, run the "GautH3.scn" test scenario, included in the .zip, under 3.6.3.]