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Naval Shipbuilding

Posted: Wed May 28, 2008 7:08 am
by Pascal_slith
Will it be possible to schedule what ships and what numbers of those ships the Japanese will build? Will I be able to build more destroyers, some CAs and certain types (and more copies) of CVs?

RE: Naval Shipbuilding

Posted: Wed May 28, 2008 9:18 am
by TheTomDude
ORIGINAL: Pascal

Will it be possible to schedule what ships and what numbers of those ships the Japanese will build? Will I be able to build more destroyers, some CAs and certain types (and more copies) of CVs?

Hopefully not. I guess since this game was made "as historically as possible" there should not be such a possibility.

RE: Naval Shipbuilding

Posted: Wed May 28, 2008 9:21 am
by Terminus
It won't. Again, this is a RE-WRITE, not something done from the ground up.

RE: Naval Shipbuilding

Posted: Thu May 29, 2008 5:06 am
by Pascal_slith
But it would be possible to mod the database to increase the choices of shipbuilding since the whole thing is limited by Japanese shipbuilding capacity, no?

RE: Naval Shipbuilding

Posted: Thu May 29, 2008 7:10 am
by bradfordkay
You can cancel ships, but you won't be able to add ships that never existed. I have no idea as to what the difficulty of coding such a change would be, but it's certainly outside the philosophy of WITP.

You could create a scenario with your extra ships added, and once playing the game decide whether or not to build them - would that suffice?

RE: Naval Shipbuilding

Posted: Thu May 29, 2008 11:01 am
by ny59giants
I'm getting ready to start a PBEM using Nemo's Empire's Ablaze. He has added a lot of "what if" ships to the Japanese Navy (I can build over 20 CVs [X(]). The question is what to build or not.  AE's data base will be expanded enough that even the modders will have trouble using all the slots.

RE: Naval Shipbuilding

Posted: Fri May 30, 2008 4:46 am
by Pascal_slith
ORIGINAL: bradfordkay

You can cancel ships, but you won't be able to add ships that never existed. I have no idea as to what the difficulty of coding such a change would be, but it's certainly outside the philosophy of WITP.

You could create a scenario with your extra ships added, and once playing the game decide whether or not to build them - would that suffice?

This is the alternative I had in mind, along with what ny59giants said.