Aztez (a) vs FDRLincoln (j) *FDR MOD*
Posted: Wed May 28, 2008 8:23 pm
Hello,
First this will an open AAR thread. Thus meaning that both sides are welcomed here.
I'am going to clash againts FDRLincoln (John). We will be using FDR Mod. (More details on this later)
This is not the first time we go head to head. FDR became as an replacement in my 1st ever PBEM. We fought until summer of 1945 before we called it the end.
I know this will be fun since FDR is very honourable opponent. This PBEM has no guaranteed pace. RL dictates everything. This game will keep both of us in shape until Admirals Edition is out.
Here are the houserules...
• 2 day turns
• Max 10 any type of carriers per sea hex
• Max. active aircraft is airfield size x 50
• No shock + pursue assaults
• Russia needs to be activated 1 month prior to any assault.
• Manchuko/China armies must pay PP to leave the theatre.
• Max. 2 port strikes in the opening turn.
• Max 6 ships in ASW TF
• Common sense, if something is not possible RL than don’t do it
Let the show begin....
First this will an open AAR thread. Thus meaning that both sides are welcomed here.
I'am going to clash againts FDRLincoln (John). We will be using FDR Mod. (More details on this later)
This is not the first time we go head to head. FDR became as an replacement in my 1st ever PBEM. We fought until summer of 1945 before we called it the end.
I know this will be fun since FDR is very honourable opponent. This PBEM has no guaranteed pace. RL dictates everything. This game will keep both of us in shape until Admirals Edition is out.
Here are the houserules...
• 2 day turns
• Max 10 any type of carriers per sea hex
• Max. active aircraft is airfield size x 50
• No shock + pursue assaults
• Russia needs to be activated 1 month prior to any assault.
• Manchuko/China armies must pay PP to leave the theatre.
• Max. 2 port strikes in the opening turn.
• Max 6 ships in ASW TF
• Common sense, if something is not possible RL than don’t do it
Let the show begin....

