Hacks_Plays_v3_2
Posted: Fri Jun 06, 2008 3:39 am
after a month of creating plays from scratch, and making the very detailed profiles....v3.2 it's out.
v3.2
+2 new coaches
+coaches now have their own formations, and plays
+various new OFF and DEF formations
+plays are named after the coaches instead of teams (so if you change coaches)
+motion added
+minor improvements to Punts, PR, and KR
+defensive zone plays were adjusted to help hide the zone vs. m2m coverage (minor improvement)
+fixed the PA QB drop issue that i had before. The QB will "Drop to Point" instead of "Move to Point" after "Fake handoff"
new coaches...
Coach Wilson:
The offensive is centered around the QB. The QB will run the ball, and will throw deep when needed. Running plays use multiple lead blockers.
Defensive strategy is based around stopping the run.
Formations:
Wishbone Normal
Wishbone Wide
Power T Wide
Strong I Twin TE
Shotgun 2 HB
Maryland I
Coach Smith:
Balanced Offensive play. Utilizes 2 WRs, a TE, 1 RB, and 1 FB. Running plays uses a fair amount of traps.
Defensive strategy is to stop the pass.
Formations:
I Form Normal
Strong I Normal
Weak I Normal
Pro Form Normal
Shotgun4 Wide
I-2TE/1WR Tight
hope you find these useful
+++++
i figured out that i need to edit some of the profiles because the AI does not select the pass:run ration that it is supposed to. i usually put either all pass or running plays in one group, and have the AI figure it out the rest (like i have been told that it is supposed to do). the AI does select the plays, but the pass:run % does not go with the correct %. i am going to put all plays into each group for ANY ANY plays. that might help the issue. other than that, putting 20ing plays into 100 groups takes way too much time.
v3.2
+2 new coaches
+coaches now have their own formations, and plays
+various new OFF and DEF formations
+plays are named after the coaches instead of teams (so if you change coaches)
+motion added
+minor improvements to Punts, PR, and KR
+defensive zone plays were adjusted to help hide the zone vs. m2m coverage (minor improvement)
+fixed the PA QB drop issue that i had before. The QB will "Drop to Point" instead of "Move to Point" after "Fake handoff"
new coaches...
Coach Wilson:
The offensive is centered around the QB. The QB will run the ball, and will throw deep when needed. Running plays use multiple lead blockers.
Defensive strategy is based around stopping the run.
Formations:
Wishbone Normal
Wishbone Wide
Power T Wide
Strong I Twin TE
Shotgun 2 HB
Maryland I
Coach Smith:
Balanced Offensive play. Utilizes 2 WRs, a TE, 1 RB, and 1 FB. Running plays uses a fair amount of traps.
Defensive strategy is to stop the pass.
Formations:
I Form Normal
Strong I Normal
Weak I Normal
Pro Form Normal
Shotgun4 Wide
I-2TE/1WR Tight
hope you find these useful
+++++
i figured out that i need to edit some of the profiles because the AI does not select the pass:run ration that it is supposed to. i usually put either all pass or running plays in one group, and have the AI figure it out the rest (like i have been told that it is supposed to do). the AI does select the plays, but the pass:run % does not go with the correct %. i am going to put all plays into each group for ANY ANY plays. that might help the issue. other than that, putting 20ing plays into 100 groups takes way too much time.