Page 1 of 4
Turn Based or Realtime
Posted: Fri Jun 06, 2008 9:41 pm
by V22 Osprey
Do you gents like Turn Based or Realtime play better.
I'm doing a study.Please Post vote here.
Thank You.
RE: Turn Based or Realtime
Posted: Fri Jun 06, 2008 10:31 pm
by Frido1207
TB.
RE: Turn Based or Realtime
Posted: Fri Jun 06, 2008 10:35 pm
by Brigz
You probably don't realize it but you are playing with gasoline by bringing this subject up. This is one of those subjects that can erupt into a wild fire very easily. It's almost equivalent to asking someone what is the best religion.
However, I think you are sincere and really want to know so I'll put in my two cents.
Put me down for Turn Based.[;)]
RE: Turn Based or Realtime
Posted: Fri Jun 06, 2008 10:43 pm
by V22 Osprey
This wasn't suppose to be a discussion,Just voting,big difference.
Guys-Just post your vote.Please do the discusion in another thread.
Thank You
RE: Turn Based or Realtime
Posted: Fri Jun 06, 2008 10:48 pm
by Hertston
A spoiled ballot paper in my case. It all depends on the game, and it's quite possible to design great wargames in both formats, particularly if you extend "real time" to include "continuous time". The hobby benefits enormously from both options being available to designers.
RE: Turn Based or Realtime
Posted: Fri Jun 06, 2008 11:11 pm
by nugeneral
turn based for me
RE: Turn Based or Realtime
Posted: Fri Jun 06, 2008 11:21 pm
by sullafelix
TB, and I'll sneak in hexes also. I hate area movement.
RE: Turn Based or Realtime
Posted: Fri Jun 06, 2008 11:22 pm
by JudgeDredd
ORIGINAL: V22 Osprey
This wasn't suppose to be a discussion,Just voting,big difference.
Guys-Just post your vote.Please do the discusion in another thread.
Thank You
lmao - as if what you want counts.
turn based
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 12:37 am
by sol_invictus
TB but WEGO.
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 1:35 am
by BvB
Turn based or turn based wego.
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 2:45 am
by Gem35
TB
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 2:48 am
by orwell
Real time. Turn based can be nice, but I prefer what RT offers.
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 3:37 am
by cdbeck
Both... why is it always either or on these boards? [8D]
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 4:15 am
by Moster
Real Time if it allows for real slow settings. This is why I love Sim City 3000 and Patrician 3. If you wanted to you could play one game of Patrician 3 that could literally take your whole life time.
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 4:44 am
by panzers
I don't lnow what wego is, but what I do know is I can't stand anything real time. You might as well be playing action or shooters. Put me down for TB.
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 5:40 am
by Sarge
Both TB and RT
Only problem , I have yet to find titles other then the CC and Panther ’s engines that have IMHO got real-time "right .
Obviously I am forgetting a few titles/engines that have done real-time justice but in the end developers turn real-time into a four letter word ,not the community.
That is if we are talking about “realistic physics time N’ space , nothing worse then watching a squad under suppression loaded with full battle rattle run the ¼ at Olympic speeds or building a Tank factory on Omaha beach to dampen the realistic factor. But on the other hand there is countless titles over the last 5-10 years that havebeen a blast like Dawn Of War for one , that run a real-time engine .
For people that like larger scale like WITP.COG, HOI and so on there realistically is no option other then turn-base.
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 8:43 am
by terje439
easily TB
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 9:53 am
by Hertston
ORIGINAL: panzers
I don't lnow what wego is
"WE GO", turn based but with simultaneous turn resolution. Compare with IGOUGO, where one player's turn is followed by the other's.
ORIGINAL: Sarge
Obviously I am forgetting a few titles/engines that have done real-time justice but in the end developers turn real-time into a four letter word ,not the community.
At the risk of infuriating V22 Osprey even further 'Take Command' and the Prosim games should certainly be included. Indeed including all of those and CM:SF (which I happen to think shines in RT) I'm struggling to think of a recent attempt at a
serious wargame that really messed up RT?
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 11:15 am
by Grell
Turn Based.
RE: Turn Based or Realtime
Posted: Sat Jun 07, 2008 11:45 am
by Capitaine
Turn, without question