Hello,
ORIGINAL: JRyan
Well since it shows more Issues after release, that would mean that more are playing and such and noticing the bugs so that they can get fixed. I look back to the original windows conversion times and realize just how far we have come. Amazing isn't it? For those of you who remember just how difficult it was to run H2AE under windows and the problems that presented with CTD's all the time. Remember the "Save your game and save it often"? Well now these types of crashes are not occurring at near the frequency of those days. Now, it getting down to modifying the "guts". We have come far indeed. Thanks to all those that made it possible.
Happy Birthday Harpoon![:D]
How far we have come? That is indeed the question...
Well, let me explain my last 17 years of Harpoon in a few words; I try to be as neutral as possible and will not deal with any community conflict:
1. I started with Harpoon 1.X for DOS back in 1991
2. In 1993 (or 1994?) Harpoon 2 came out. On our PCs it was nearly unplayable: We had 486-33 Mhz with 4 or 8 MB RAM. Crashes after crashes and the worst performanace I ever have experienced by ANY computer program.
I only played the small scens. But even this limited experience demonstrated Harpoon´s potential. An incredible detail loving simulation which gave way for most creative play and work !
3. Then came various updates, the last one was H2AE I think. Meanwhile I had a Pentium I with 133 Mhz and - for the first time in my Harpoon 2 history - I could watch a Tomahawk fly to its target without yerks.
Combined with Ragnar Emsoy´s database db2k - the de facto standard db for years - Harpoon 2 was good.
4. A real milestone was Jesse Spear´s work: He converted Harpoon 2 into Harpoon 3 for Windows. And not to forget Ragnar Emsoy working together with him and calibrating his database to make an awful good combination out of it (and writing dozens of scens which are the best I have ever played).
Harpoon´s golden years came: Harpoon 3 became more and more stable, fast and in its latest versions (3.6.X) it really was close to perfection. The combination of Harpoon 3.6.2 with the db2k still is the best IMO. Player´s did not have to focus on bugs and how to find workarounds - we concentrated on scenarios.
5. In 2006 H3 ANW 3.7.0 came out. The first versions (especially 3.7.1 I think) were a shere mess. Compared to H3 3.6.X the first ANW versions were a desaster; a real earthquake for us "old" pooners and a major setback. But I remained faithful and bought two copies for 66 Euros each in order to support the game and to try MP in my home LAN.
6. I joined Team AGSI as beta tester for 3.8 and 3.9 and I still think, that the latest versions are far better than 3.7.X. But the game engine is worse than 3.6.X - with the sole exception of ASW IMO.
7. For my scen writing over 15 years for all versions of Computer Harpoon I was elected Pooner of the Year 2007. I really felt honoured.
8. Some months ago I resigned from any cooperation with AGSI and returned to customer status. I have stopped writing scenarios, too.
Here is my actual, personal resume on ANW 3.9.3:
- It is far buggier than 3.6.X
- There are still lots of weird behaviours in it
- ...but MP is great
-...ASW is improved
- ...and all in all it has made progress since 3.7.X
Addendum:
An explanation for newbies about typical differences between H3 3.6.X and H3 ANW 3.9.X - what are we "old" veterans are talking about:
1. Choose the original scenario "Attack on Kamchatka", Battleset "Global Conflicts 2"
2. Choose the Russian side
3. Make your recce birds (the Foxbats and the Bears) airborne.
4. Search and find the US CVBG.
5. Place your recce birds right on top of the carrier group.
6. Vector your bombers and subs in.
7. Finish the carrier group of with a coordinated missile strike.
8. Congratulations on your victory!
...but this is simply "wrong!"
..reboot...
..and now...play the same scenario under harpoon 3.6.X (if you have it or are lucky to find it a ebay):
0. Few minutes after the scen has started dozens of vampires appear right out from the fog of war - Tomahawks !
1. three of your four bases are hit; half of your aircraft are burning wrecks...
2. You make your remaining recce birds airborne.
3. You find the CVBG - great !
4. Instead of placing your birds over it, vectoring your assets in...your recce birds are blown out of the sky.
5. Your are on the egde of a humiliating defeat.
..and this is how this scenario was meant to work, guys. ..and how your optimism would have been punished in "real life". Yes, that Tomahawk strikes come and they come out of a clear blue sky. And yes, your enemy will not like your recce birds radioing his position to your forces.
Translated into the "weird behaviour discussion", we have found two major issues:
1. While in H3 3.6.X the carrier group on its transit mission fires its Tomahawks at the detected red bases, it does not fire a single one in ANW. That illogical behaviour alone shifts the odds and breaks the scenario.
2. While in H3 3.6.X a hostile unit is a hostile unit, ANW says: "Ok, there is a hostile Foxbat. But great - it only has cameras and no missiles! Thus I´ll not waste a single missile - please come over and take some nice photographs!"
I hope the newbies now understand better why it is by no way sufficient to have a "stable" game. Sorry, JRyan, that is not what I would call "progress" - we have been there years ago.
We are talking about a military simulation. And a simulation in which the AI behaves like that - is flawed.
And it is simply not ok to tell the database developers that they should implement a workaround for the bugs (so that unarmed hostile units are treated as hostile) - AGSI has to patch it in the code. We have paid for it !
But still - there is no better naval warfare simulation available right now - at least I do not know one.
And yes, multiplayer is great. Playing MP in my home LAN with a good old friend of my Harpoon 2 time is great.
And I love ANW´s handling of ASW more than H3 3.6.X´s.
So - Happy Birthday - Harpoon ! Maybe you´ll make it.
Ralf