Allied player for RHS-EBO wanted
Posted: Sun Jun 15, 2008 4:52 pm
I want to start a new game as Japanese with RHS-EBO.
House Rules:
1. No allied 4e unter 10.000 ft
2. No allied ASW group with more than 6 ships
3. Not more than 3 PT per group and not more than 2 groups per base(one PT has the firepower of 3 in RHS)
4. No cutting off of enemy units with fragments. Whole armies shouldn't be cut off and forced to flee into the woods or even surrender with just a couple of men.
5. No unfair exploiting of game mechanics. So no sucidal paradrops on bases to avoid enemy retreats, sucidal attacks on enemy bases to burn supplies etc...
6. Phillipinean and Dutch Units mustn't leave their country. I am very bad in land warfare so I must insist on this to weaken the enemy at least a bit in the beginning. With the huge political points, all PI and DEI units may be evacuated by a Sir Robin player...
7. The RHS rules for ground forces count. So no NZ militia off their homlands, no extra chinese units off china, no Austrian Units (except AIF) off Austriala etc...
8. No aerial mining. (Can't be intercepted)
Soviet Union:
As the Soviet Union is aktive, there have to be special rules about it:
9. No fighter/fighter-bomber units with more than 20% CAP. This should simulate that there can't be high alter all the time
10. Soviet ships mustn't leave their harbours before there's war. If you want to regarrison land forces by sea (i.e. to Okha) it has to be announced that the ships aren't attacked. If you don't announce ship movements, attacks on your ships are your fault and musn't be retaliated.
11. Sovied planes mustn't fly naval search units with more than 3 hex range.
12. Soviet Union musn't attack Japan before 8/45 with one exception: If Allied troops entered the Home Islands or Manchuko with force (more than 3 bases conquered), the Soviet Union may try to get its part of the cake, too. But even then not before 1/45.
Generally: The Soviet Union is in danger to collaps, so offensive actions against Japan are absolutly unrealistic!
Allowed:
1. Sub invasions
2. Invasions off bases. (It brings enormous logistical problems, but if you like it, do it! )
3. Paradrops off bases. Why not cutting off a supply line by dropping paras on it? It was historically done, so why not here?
One turn per day, on weekend more if possible.
Turn one:
No restrictions for both sides...
Seperate AARs would be fine, especially some which aren't entered by the opponent.
German speeking opponents prefered, but not necessary. Interested? PM me!
Additional HRs:
13. No Levelboming under 3000ft before 1/43
House Rules:
1. No allied 4e unter 10.000 ft
2. No allied ASW group with more than 6 ships
3. Not more than 3 PT per group and not more than 2 groups per base(one PT has the firepower of 3 in RHS)
4. No cutting off of enemy units with fragments. Whole armies shouldn't be cut off and forced to flee into the woods or even surrender with just a couple of men.
5. No unfair exploiting of game mechanics. So no sucidal paradrops on bases to avoid enemy retreats, sucidal attacks on enemy bases to burn supplies etc...
6. Phillipinean and Dutch Units mustn't leave their country. I am very bad in land warfare so I must insist on this to weaken the enemy at least a bit in the beginning. With the huge political points, all PI and DEI units may be evacuated by a Sir Robin player...
7. The RHS rules for ground forces count. So no NZ militia off their homlands, no extra chinese units off china, no Austrian Units (except AIF) off Austriala etc...
8. No aerial mining. (Can't be intercepted)
Soviet Union:
As the Soviet Union is aktive, there have to be special rules about it:
9. No fighter/fighter-bomber units with more than 20% CAP. This should simulate that there can't be high alter all the time
10. Soviet ships mustn't leave their harbours before there's war. If you want to regarrison land forces by sea (i.e. to Okha) it has to be announced that the ships aren't attacked. If you don't announce ship movements, attacks on your ships are your fault and musn't be retaliated.
11. Sovied planes mustn't fly naval search units with more than 3 hex range.
12. Soviet Union musn't attack Japan before 8/45 with one exception: If Allied troops entered the Home Islands or Manchuko with force (more than 3 bases conquered), the Soviet Union may try to get its part of the cake, too. But even then not before 1/45.
Generally: The Soviet Union is in danger to collaps, so offensive actions against Japan are absolutly unrealistic!
Allowed:
1. Sub invasions
2. Invasions off bases. (It brings enormous logistical problems, but if you like it, do it! )
3. Paradrops off bases. Why not cutting off a supply line by dropping paras on it? It was historically done, so why not here?
One turn per day, on weekend more if possible.
Turn one:
No restrictions for both sides...
Seperate AARs would be fine, especially some which aren't entered by the opponent.
German speeking opponents prefered, but not necessary. Interested? PM me!
Additional HRs:
13. No Levelboming under 3000ft before 1/43