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1.03 UPDATE update.
Posted: Wed Jun 18, 2008 2:49 pm
by Jason Petho
Good day all
I still need a few more days to finish up with the posted, requested corrections. Real life is getting in the way.
Target is Monday for the Official Release!
Jason Petho
RE: 1.03 UPDATE update.
Posted: Wed Jun 18, 2008 3:09 pm
by 1925frank
Thanks, Jason. You're amazing!
RE: 1.03 UPDATE update.
Posted: Wed Jun 18, 2008 3:27 pm
by AZKGungHo
Whoooo Hoooooo! [&o]
RE: 1.03 UPDATE update.
Posted: Mon Jun 23, 2008 2:22 pm
by camz
are we still on target?
RE: 1.03 UPDATE update.
Posted: Mon Jun 23, 2008 3:57 pm
by Jason Petho
Unfortunately, no.
Will have to be next week for two reasons:
1. The programmer hasn't got a hold of me to fix two issues only he can fix.
2. The Matrix crew is going to Origins this week.
Means the official 1.03 UPDATE will have to be released next Monday.
In the meantime, I am starting on updating the Japanese Order of Battles.
Jason Petho
RE: 1.03 UPDATE update.
Posted: Mon Jun 23, 2008 6:08 pm
by osiris_slith
Hi Jason
Thanks for all the great work! Like I said before I dont mind waiting for a great product and from what I hear this will be a fun patch to have! Again thank you for all the hard to you and your team.
I do have one question:
In 1.02 there are no new Russian Guard units above company level. One has to use the old OBs (TS and Blitz update disk OBs) for Russian Guard units company, battalion, Brigade, Regiment and Corps. Are Russian guard units now included in the new OBs (1.02-1.03) all the way to Corp level..
Osiris
RE: 1.03 UPDATE update.
Posted: Mon Jun 23, 2008 6:17 pm
by Jason Petho
ORIGINAL: osiris
Are Russian guard units now included in the new OBs (1.02-1.03) all the way to Corp level..
Yes, yes there are!
Jason Petho
RE: 1.03 UPDATE update.
Posted: Mon Jun 23, 2008 7:27 pm
by MrRoadrunner
RE: 1.03 UPDATE update.
Posted: Tue Jun 24, 2008 1:27 am
by dgk196
Oh, that Monday..........
Have a good time......... I used to go to them until they moved them to the middle-east, I mean the mid-west.........
Dennis [;)]
RE: 1.03 UPDATE update.
Posted: Tue Jun 24, 2008 10:47 am
by Geomitrak
No rush as far as I'm concerned; its ready when its ready. I'm having enough fun with 1.02 as it is. [;)]
Regards
Paul
RE: 1.03 UPDATE update.
Posted: Sun Jun 29, 2008 11:59 pm
by dgk196
One day to go, can't wait!
Dennis [:)]
RE: 1.03 UPDATE update.
Posted: Mon Jun 30, 2008 12:12 am
by Jason Petho
I'm sending it tomorrow sometime, so should be ready tomorrow or the following day, assuming all is well at Matrix.
Jason Petho
RE: 1.03 UPDATE update.
Posted: Tue Jul 01, 2008 12:33 pm
by Jason Petho
Well,
It is done, but a minor issue.
With the Matrix website update/upgrade I have lost my access to the FTP site to load the 1.03 UPDATE.
Once this is remedied, it will be loaded, compiled and released.
With the additional time:
1. Started on revising the Japanese Order of Battles. This is merely a drop in the ocean, so don't expect much.
2. Added some additional 3D graphics that were provided by Ladmo. Thank you, they are utterly gorgeous!
3. The variable visibility has been modified; hopefully everyone will be happy now.
4. The assault rules have been modified; disrupt, surround capture will not always work
5. Numerous platoon file adjustments based on the requests from users (huge thank to juggalo and cw58)
Manual edits were not completed. These will be saved for the 1.04 UPDATE.
Take care and good luck
Jason Petho
RE: 1.03 UPDATE update.
Posted: Tue Jul 01, 2008 1:05 pm
by 1925frank
How does variable visibility work now?
RE: 1.03 UPDATE update.
Posted: Tue Jul 01, 2008 1:19 pm
by Jason Petho
"I'll never tell"
Jason Petho
RE: 1.03 UPDATE update.
Posted: Tue Jul 01, 2008 1:49 pm
by 1925frank
"Never tell" as in "it'll be out soon," or "never tell" as in "The secret dies with me." [:D]
Seriously, I liked that feature in a game I recently played. However, I could see where a player or designer wouldn't necessarily want it in every scneario. On a clear day, I wouldn't expect to see changes in visibility, especially over a couple-hour period. On a rainy, snowy, or foggy day, I could see numerous changes in visibility over very short time periods. I saw where others, in a different thread, had a number of suggestions about ceilings and floors. At any rate, I look forward to the official patch. Thanks again.
RE: 1.03 UPDATE update.
Posted: Tue Jul 01, 2008 1:56 pm
by Jason Petho
Good times, good times.
I believe the variable visibility has been limited to the center spectrum of the visibility ranges between 5 and 15 or something, and even then at a less variance as before.
Jason Petho
RE: 1.03 UPDATE update.
Posted: Tue Jul 01, 2008 4:59 pm
by MrRoadrunner
ORIGINAL: Jason Petho
Good times, good times.
I believe the variable visibility has been limited to the center spectrum of the visibility ranges between 5 and 15 or something, and even then at a less variance as before.
Jason Petho
[&o] Sounds good. You had me worried there for a bit. [8|]
Good going! [8D]
RE: 1.03 UPDATE update.
Posted: Tue Jul 01, 2008 6:41 pm
by TAIL GUNNER
5. Numerous platoon file adjustments based on the requests from users (huge thank to juggalo and cw58)
Manual edits were not completed. These will be saved for the 1.04 UPDATE.
My fellow Californian deserves 95% of the credit....I just checked the purdy pictures...[8D]
And speaking of manual edits....I was looking in the manual last night trying to find that magical key combination for star shells (can never remember that one[:o])....but it's not in there....
ChadG
RE: 1.03 UPDATE update.
Posted: Tue Jul 01, 2008 6:49 pm
by 1925frank
Weren't star shells always in the special rules for Rising Sun? Along with the discussion on caves and banzai charges? Are they no longer there?
Regarding the manual, for the names on the map, you push the shift key, but the old manuals didn't tell you how to keep the names on the map. Isn't that shift and tab? I don't know if the new manual covers that.