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Anyway to do a range check on air missions?
Posted: Wed Jun 18, 2008 8:38 pm
by mgdpublic
Is there a way to check the potential range for a bomber mission?
RE: Anyway to do a range check on air missions?
Posted: Thu Jun 19, 2008 9:11 am
by george1972
I always use the "recon" button to show me the range of the air group. Note that by transferring the air group closer to your target, you can gain a few hexes at the expense of less available combat rounds.
RE: Anyway to do a range check on air missions?
Posted: Thu Jun 19, 2008 12:35 pm
by Joshuatree
"I always use the "recon" button to show me the range of the air group."
Not sure if that's the same. Anyway, that is a thing I would like to see implemented in AT2, a visible range for aeroplane missions.
But in general, the closer your planes are to the front the better.... untill they get overrun by an enemy suprise attack ofcourse, hehe.
RE: Anyway to do a range check on air missions?
Posted: Thu Jun 19, 2008 12:46 pm
by british exil
An overrun airfield hurts bad, that why I always leave a rifle company in that hex.
don't know if it really helps but it makes me feel better.
RE: Anyway to do a range check on air missions?
Posted: Thu Jun 19, 2008 2:18 pm
by seille
ORIGINAL: british exil
An overrun airfield hurts bad, that why I always leave a rifle company in that hex.
don't know if it really helps but it makes me feel better.
It helps. Airfields without these guards are a invitation to attack by ground troops.
And often you find a way to hammer your way to such high value targets.
Recon button should indeed show the effective attack range for planes (10 Ap per hex for level I).
I look at the AP my unit has and then count the hexes.
Or i try to set a air attack for a possible target and browse then thru the possible attackers and look if the
green confirmation button is greyed out or active.
RE: Anyway to do a range check on air missions?
Posted: Sun Aug 13, 2017 6:14 pm
by CrusaderKings2
The recon button always shows me a maximum range of 5 hexes, even for units with 100 ap and 100 readiness that can reach up to 10 hexes. Is there something I'm missing or is this a bug?
RE: Anyway to do a range check on air missions?
Posted: Sun Aug 13, 2017 8:54 pm
by Twotribes
Do you have mixed air groups? It has never done that to me.
RE: Anyway to do a range check on air missions?
Posted: Sun Aug 13, 2017 9:00 pm
by CrusaderKings2
ORIGINAL: Twotribes
Do you have mixed air groups? It has never done that to me.
No, single aircraft type divisions. The little orange aircraft icons never reach beyond 5 hexes from the unit.
RE: Anyway to do a range check on air missions?
Posted: Sun Aug 13, 2017 10:30 pm
by Twotribes
The range is double that can not you see the shaded hexes? The doodads in the first half show intercept range I think.
RE: Anyway to do a range check on air missions?
Posted: Mon Aug 14, 2017 7:00 am
by CrusaderKings2
That would explain it. Although sometimes the shaded area is the same size as the orange icons area, but isn't intercept range half the attack range?
RE: Anyway to do a range check on air missions?
Posted: Mon Aug 14, 2017 4:14 pm
by ernieschwitz
Intercept range is modified by readiness, and thus can be less than 5 hexes, if readiness is lower than 100%. Also if you move the aircraft they will have a lesser attack radius, but still the same intercept radius. If you move them so far that you have a lower number of Action Points than interception range, then it will show lesser interception range, but during the opponents turn you will have a full intercept range again...
Does that help?
RE: Anyway to do a range check on air missions?
Posted: Mon Aug 14, 2017 8:21 pm
by CrusaderKings2
ORIGINAL: ernieschwitz
Intercept range is modified by readiness, and thus can be less than 5 hexes, if readiness is lower than 100%. Also if you move the aircraft they will have a lesser attack radius, but still the same intercept radius. If you move them so far that you have a lower number of Action Points than interception range, then it will show lesser interception range, but during the opponents turn you will have a full intercept range again...
Does that help?
Absolutely! Crystal clear, thank you!