Make reaction moves less certain?
Posted: Thu Jun 19, 2008 1:47 pm
I have just read the manual and started playing the game. I think that the reaction moves by the AI opponent should never be 100%. There should be an element of uncertainty during the reaction movement phase where there is a chance that only a percentage (50-100?) of the reacting units get to the battlefield in time to take place in the first critical battles of the turn.
The reacting player would order units to react into the threatened area, but only some would actually take part in the defensive battle. Key modifiers to this percentage could be the reacting force leader stats and the amount of cavalry in the original defending area.
Any thoughts?
The reacting player would order units to react into the threatened area, but only some would actually take part in the defensive battle. Key modifiers to this percentage could be the reacting force leader stats and the amount of cavalry in the original defending area.
Any thoughts?